=======================================================================================
JOBS DATA FILE
=======================================================================================

Replacement Strings
  [%PlayerCaptainName%]     - Player Captain Name
  [%PlayerShipName%]        - Player Ship Name
  [%PlayerShipClass%]       - Player Ship Class
  [%JobValue%]              - Payment for completed.
  [%JobFailureCost%]        - Amount deducted for failed job.
  [%EmployerName%]          - Name of the job employer. 
  [%JobFailureDate%]        - Date at which the job will be failed. 

Route Pattern
  System Circuit
  Planet To Planet
  Warp Point To Warp Point
  Search And Destroy

=======================================================================================
*BEGIN*
=======================================================================================
 
//-------------------------------------------------------------------------------------
// Level I Skirmishes
//-------------------------------------------------------------------------------------
Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Renegade Terran Destroyer before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Renegade Terran Destroyer has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Renegade Terran Destroyer has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 := Renegade Terran Destroyer 
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := Renegade Terran Destroyer
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Renegade Terran Destroyer
Job Description 1 Body                               := A Renegade Terran Destroyer in the [%TargetSystem%] has betrayed us.  Clear the system of the Renegade Terran Destroyer
Job Description 1 Employer                           := [%TargetSystem%] Internal Dept.
Job Min Value                                        := 125000
Job Max Value                                        := 125000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 5000
Job Experience Max                                   := 10000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Renegade Terran Cruiser before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Renegade Terran Cruiser has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Renegade Terran Cruiser has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 := Renegade Terran Cruiser 
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := Renegade Terran Cruiser
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Renegade Terran Cruiser
Job Description 1 Body                               := A Renegade Terran Cruiser in the [%TargetSystem%] has betrayed us.  Clear the system of the Renegade Terran Cruiser
Job Description 1 Employer                           := [%TargetSystem%] Internal Dept.
Job Min Value                                        := 140000
Job Max Value                                        := 140000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 6000
Job Experience Max                                   := 11000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Xiati Destroyer before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Xiati Destroyer has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Xiati Destroyer has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 :=  
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := 1 Xiati Destroyer 
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Xiati Destroyer 
Job Description 1 Body                               := A Xiati Destroyer has entered our [%TargetSystem%] system.  Clear the system of the Xiati Destroyer
Job Description 1 Employer                           := [%TargetSystem%] Homeland Security
Job Min Value                                        := 125000
Job Max Value                                        := 125000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 5000
Job Experience Max                                   := 10000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Xiati Cruiser before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Xiati Cruiser has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Xiati Cruiser has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 :=  
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := 1 Xiati Cruiser 
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Xiati Cruiser 
Job Description 1 Body                               := A Xiati Cruiser has entered our [%TargetSystem%] system.  Clear the system of the Xiati Cruiser
Job Description 1 Employer                           := [%TargetSystem%] Homeland Security
Job Min Value                                        := 140000
Job Max Value                                        := 140000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 6000
Job Experience Max                                   := 11000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0 

Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Amonkrie Destroyer before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Amonkrie Destroyer has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Amonkrie Destroyer has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 :=  
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := 1 Amonkrie Destroyer 
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Amonkrie Destroyer 
Job Description 1 Body                               := An Amonkrie Destroyer has entered our [%TargetSystem%] system.  Clear the system of the Amonkrie Destroyer
Job Description 1 Employer                           := [%TargetSystem%] Homeland Security
Job Min Value                                        := 125000
Job Max Value                                        := 125000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 5000
Job Experience Max                                   := 10000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Amonkrie Cruiser before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Amonkrie Cruiser has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Amonkrie Cruiser has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 :=  
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := 1 Amonkrie Cruiser 
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Amonkrie Cruiser 
Job Description 1 Body                               := An Amonkrie Cruiser has entered our [%TargetSystem%] system.  Clear the system of the Amonkrie Cruiser
Job Description 1 Employer                           := [%TargetSystem%] Homeland Security
Job Min Value                                        := 140000
Job Max Value                                        := 140000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 6000
Job Experience Max                                   := 11000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0 

Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Fazrah Destroyer before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Fazrah Destroyer has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Fazrah Destroyer has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 :=  
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := 1 Fazrah Destroyer 
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Fazrah Destroyer 
Job Description 1 Body                               := A Fazrah Destroyer has entered our [%TargetSystem%] system.  Clear the system of the Fazrah Destroyer
Job Description 1 Employer                           := [%TargetSystem%] Homeland Security
Job Min Value                                        := 125000
Job Max Value                                        := 125000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 5000
Job Experience Max                                   := 10000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Fazrah Cruiser before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Fazrah Cruiser has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Fazrah Cruiser has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 :=  
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := 1 Fazrah Cruiser 
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Fazrah Cruiser 
Job Description 1 Body                               := A Fazrah Cruiser has entered our [%TargetSystem%] system.  Clear the system of the Fazrah Cruiser
Job Description 1 Employer                           := [%TargetSystem%] Homeland Security
Job Min Value                                        := 140000
Job Max Value                                        := 140000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 6000
Job Experience Max                                   := 11000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0 

Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Pirate Destroyer before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Pirate Destroyer has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Pirate Destroyer has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 :=  
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := 1 Pirate Destroyer 
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Pirate Destroyer 
Job Description 1 Body                               := A Pirate Destroyer has entered our [%TargetSystem%] system.  Clear the system of the Pirate Destroyer
Job Description 1 Employer                           := [%TargetSystem%] Homeland Security
Job Min Value                                        := 125000
Job Max Value                                        := 125000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 5000
Job Experience Max                                   := 10000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Pirate Cruiser before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Pirate Cruiser has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Pirate Cruiser has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 :=  
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := 1 Pirate Cruiser 
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Pirate Cruiser 
Job Description 1 Body                               := A Pirate Cruiser has entered our [%TargetSystem%] system.  Clear the system of the Pirate Cruiser
Job Description 1 Employer                           := [%TargetSystem%] Homeland Security
Job Min Value                                        := 140000
Job Max Value                                        := 140000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 6000
Job Experience Max                                   := 11000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 50
Time Limit Days Max                                  := 60
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0 

Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Bounty Hunter 
Mission Name                                         := Bounty Hunter        
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Find in the [%TargetSystem%] system and hunt down [%TargetCaptainName%] on [%TargetCaptainHisHer%] ship the [%TargetShipName%]. Termination must occur by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%EmployerName%] has recorded the succesful bounty and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to kill [%TargetCaptainName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship With Captain
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 Var String Flag Captain Name             := [%TargetCaptainName%]
Job Param 2 Var String Flag Captain His\Her          := [%TargetCaptainHisHer%]
Job Param 2 Var String Flag Captain Him\Her          := [%TargetCaptainHimHer%]
Job Param 2 Var String Flag Captain He\She           := [%TargetCaptainHeShe%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 5
Job Param 2 Var 1 Specific Captain Name              := 
Job Param 2 Var 1 Specific Captain Sex               := 
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := 
Job Param 2 Var 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Var 1 Route Pattern                      := System Circuit
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Captain Name              := 
Job Param 2 Var 2 Specific Captain Sex               := 
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := 
Job Param 2 Var 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Var 2 Route Pattern                      := System Circuit
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Captain Name              := 
Job Param 2 Var 3 Specific Captain Sex               := 
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := 
Job Param 2 Var 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Var 3 Route Pattern                      := System Circuit
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Captain Name              := 
Job Param 2 Var 4 Specific Captain Sex               := 
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := 
Job Param 2 Var 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Var 4 Route Pattern                      := System Circuit
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Captain Name              := 
Job Param 2 Var 5 Specific Captain Sex               := 
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := 
Job Param 2 Var 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Var 5 Route Pattern                      := System Circuit
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The vile pirate [%TargetCaptainName%] has been attacking ships all over the [%TargetSystem%] system. Find this pirate and destroy [%TargetCaptainHimHer%].
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Rogue Captain 
Job Description 2 Body                               := The Terran captain [%TargetCaptainName%] of the TCN [%TargetShipSize%] [%TargetShipName%] has refused [%TargetCaptainHisHer%] recall order and is not answering further hails. [%TargetCaptainName%] has attacked several other Terran ships and must be stopped. Find the [%TargetShipName%] in the [%TargetSystem%] system and stop this rogue captain.
Job Description 2 Employer                           := Terran Confederation Navy
Job Description 3 Title                              := Escaped Prisoner
Job Description 3 Body                               := The serial killer [%TargetCaptainName%] has escaped from the Hades Penal Colony and is loose in the [%TargetSystem%] system. Find [%TargetCaptainHisHer%] ship the [%TargetShipName%] and destroy it before [%TargetCaptainHeShe%] can find fresh victims. 
Job Description 3 Employer                           := Terran Penal System
Job Description 4 Title                              := Terrorist At Large 
Job Description 4 Body                               := We have reports that the known terrorist [%TargetCaptainName%] has returned to our [%TargetSystem%] system to seek vengeance. Find [%TargetCaptainHimHer%] and terminate [%TargetCaptainHimHer%] before [%TargetCaptainHeShe%] can attack any planets in our system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Contraband Runner
Job Description 5 Body                               := The [%TargetSystem%] system has become the main corridor for contraband being run by the notorious pirate [%TargetCaptainName%]. Were hiring mercenaries to find this pirate and stop [%TargetCaptainHimHer%] by any means necessary. Full payment upon confirmed kill. 
Job Description 5 Employer                           := Multicon Inc. 
Job Description 6 Title                              := Slaver In System
Job Description 6 Body                               := The convicted slave runner [%TargetCaptainName%] has tried to slip through the [%TargetSystem%] system undetected. Were placing a bounty on the head of [%TargetCaptainName%] for anyone who can find and stop this criminal. 
Job Description 6 Employer                           := [%TargetSystem%] Judicial Services
Job Description 7 Title                              := War Criminal Escapes!
Job Description 7 Body                               := The dreaded war criminal [%TargetCaptainName%] has escaped from a penal colony in the [%TargetSystem%] system and is trying to escape. We need immediate assistance to hunt down and terminate this fugitive. [%TargetCaptainName%] has killed thousands, so take no chances. 
Job Description 7 Employer                           := [%TargetSystem%] Security Services
Job Min Value                                        := 130000
Job Max Value                                        := 130000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 5000
Job Experience Max                                   := 10000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Bounty Hunter 
Mission Name                                         := Bounty Hunter        
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Find in the [%TargetSystem%] system and hunt down [%TargetCaptainName%] on [%TargetCaptainHisHer%] ship the [%TargetShipName%]. Termination must occur by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%EmployerName%] has recorded the succesful bounty and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to kill [%TargetCaptainName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship With Captain
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 Var String Flag Captain Name             := [%TargetCaptainName%]
Job Param 2 Var String Flag Captain His\Her          := [%TargetCaptainHisHer%]
Job Param 2 Var String Flag Captain Him\Her          := [%TargetCaptainHimHer%]
Job Param 2 Var String Flag Captain He\She           := [%TargetCaptainHeShe%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 12
Job Param 2 Var 1 Specific Captain Name              := 
Job Param 2 Var 1 Specific Captain Sex               := 
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := 
Job Param 2 Var 1 Specific Enemy Group               := Convoy Group 1
Job Param 2 Var 1 Route Pattern                      := Planet To Planet
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Captain Name              := 
Job Param 2 Var 2 Specific Captain Sex               := 
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := 
Job Param 2 Var 2 Specific Enemy Group               := Convoy Group 2
Job Param 2 Var 2 Route Pattern                      := System Circuit
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Captain Name              := 
Job Param 2 Var 3 Specific Captain Sex               := 
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := 
Job Param 2 Var 3 Specific Enemy Group               := Convoy Group 3
Job Param 2 Var 3 Route Pattern                      := Warp Point To Warp Point
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Captain Name              := 
Job Param 2 Var 4 Specific Captain Sex               := 
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := 
Job Param 2 Var 4 Specific Enemy Group               := Convoy Group 4
Job Param 2 Var 4 Route Pattern                      := System Circuit
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Captain Name              := 
Job Param 2 Var 5 Specific Captain Sex               := 
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := 
Job Param 2 Var 5 Specific Enemy Group               := Convoy Group 5
Job Param 2 Var 5 Route Pattern                      := Planet To Planet
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Param 2 Var 6 Specific Captain Name              := 
Job Param 2 Var 6 Specific Captain Sex               := 
Job Param 2 Var 6 Specific Ship Name                 := 
Job Param 2 Var 6 Specific Map Obj Name              :=
Job Param 2 Var 6 Specific Enemy Class Name          := 
Job Param 2 Var 6 Specific Enemy Group               := Convoy Group 6
Job Param 2 Var 6 Route Pattern                      := System Circuit
Job Param 2 Var 6 Location                           := Anywhere
Job Param 2 Var 6 Delay Days                         := 0
Job Param 2 Var 7 Specific Captain Name              := 
Job Param 2 Var 7 Specific Captain Sex               := 
Job Param 2 Var 7 Specific Ship Name                 := 
Job Param 2 Var 7 Specific Map Obj Name              :=
Job Param 2 Var 7 Specific Enemy Class Name          := 
Job Param 2 Var 7 Specific Enemy Group               := Convoy Group 7
Job Param 2 Var 7 Route Pattern                      := Warp Point To Warp Point
Job Param 2 Var 7 Location                           := Anywhere
Job Param 2 Var 7 Delay Days                         := 0
Job Param 2 Var 8 Specific Captain Name              := 
Job Param 2 Var 8 Specific Captain Sex               := 
Job Param 2 Var 8 Specific Ship Name                 := 
Job Param 2 Var 8 Specific Map Obj Name              :=
Job Param 2 Var 8 Specific Enemy Class Name          := 
Job Param 2 Var 8 Specific Enemy Group               := Convoy Group 8
Job Param 2 Var 8 Route Pattern                      := System Circuit
Job Param 2 Var 8 Location                           := Anywhere
Job Param 2 Var 8 Delay Days                         := 0
Job Param 2 Var 9 Specific Captain Name              := 
Job Param 2 Var 9 Specific Captain Sex               := 
Job Param 2 Var 9 Specific Ship Name                 := 
Job Param 2 Var 9 Specific Map Obj Name              :=
Job Param 2 Var 9 Specific Enemy Class Name          := 
Job Param 2 Var 9 Specific Enemy Group               := Convoy Group 9
Job Param 2 Var 9 Route Pattern                      := Planet To Planet
Job Param 2 Var 9 Location                           := Anywhere
Job Param 2 Var 9 Delay Days                         := 0
Job Param 2 Var 10 Specific Captain Name             := 
Job Param 2 Var 10 Specific Captain Sex              := 
Job Param 2 Var 10 Specific Ship Name                := 
Job Param 2 Var 10 Specific Map Obj Name             :=
Job Param 2 Var 10 Specific Enemy Class Name         := 
Job Param 2 Var 10 Specific Enemy Group              := Convoy Group 10
Job Param 2 Var 10 Route Pattern                     := Warp Point To Warp Point
Job Param 2 Var 10 Location                          := Anywhere
Job Param 2 Var 10 Delay Days                        := 0
Job Param 2 Var 11 Specific Captain Name             := 
Job Param 2 Var 11 Specific Captain Sex              := 
Job Param 2 Var 11 Specific Ship Name                := 
Job Param 2 Var 11 Specific Map Obj Name             :=
Job Param 2 Var 11 Specific Enemy Class Name         := 
Job Param 2 Var 11 Specific Enemy Group              := Convoy Group 11
Job Param 2 Var 11 Route Pattern                     := System Circuit
Job Param 2 Var 11 Location                          := Anywhere
Job Param 2 Var 11 Delay Days                        := 0
Job Param 2 Var 12 Specific Captain Name             := 
Job Param 2 Var 12 Specific Captain Sex              := 
Job Param 2 Var 12 Specific Ship Name                := 
Job Param 2 Var 12 Specific Map Obj Name             :=
Job Param 2 Var 12 Specific Enemy Class Name         := 
Job Param 2 Var 12 Specific Enemy Group              := Convoy Group 12
Job Param 2 Var 12 Route Pattern                     := Planet To Planet
Job Param 2 Var 12 Location                          := Anywhere
Job Param 2 Var 12 Delay Days                        := 0
Job Repeats                                          := 6
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Search And Destroy 
Job Description 1 Body                               := The smuggler [%TargetCaptainName%] owes us a large sum of credits and is attempting to escape our grasp. Find [%TargetCaptainHisHer%] ship the [%TargetShipName%] in the [%TargetSystem%] system and destroy it. 
Job Description 1 Employer                           := Cecrick Mafia
Job Description 2 Title                              := Retribution 
Job Description 2 Body                               := Captain [%TargetCaptainName%] of the [%TargetShipSize%] [%TargetShipName%] has been selling pirate information to local authorities in the [%TargetSystem%] system. Terminate [%TargetCaptainHimHer%] with extreme prejudice. The more messy the better. 
Job Description 2 Employer                           := Saber Pirate Clan
Job Description 3 Title                              := Bounty Available
Job Description 3 Body                               := A substantial bounty has been placed on the head of [%TargetCaptainName%]. Find [%TargetCaptainHisHer%] ship the [%TargetShipName%] in the [%TargetSystem%] system and destroy it. 
Job Description 3 Employer                           := Mercenaries Unlimited
Job Description 4 Title                              := Transit Fees 
Job Description 4 Body                               := Find and eliminate captain [%TargetCaptainName%] who has decided to do business in the [%TargetSystem%] system without paying the required fees. You can find [%TargetCaptainHimHer%] aboard [%TargetCaptainHisHer%] ship the [%TargetShipName%]. Exact all the necessary fees from [%TargetCaptainHisHer%] hide. 
Job Description 4 Employer                           := Denevian Syndicate
Job Description 5 Title                              := Clan Vendetta
Job Description 5 Body                               := We are offering top credits to any mercenary who can terminate all hands aboard the ship [%TargetShipName%] in the [%TargetSystem%] system. Several of its passengers are marked for death by a pirate blood oath. 
Job Description 5 Employer                           := Remorah Pirate Clan 
Job Description 6 Title                              := Termination Contract
Job Description 6 Body                               := Captain [%TargetCaptainName%] has angered the wrong clans in the pirate territories. Locate [%TargetCaptainHisHer%] ship the [%TargetShipName%] in the [%TargetSystem%] system and demolish it. 
Job Description 6 Employer                           := Raptor Pirate Clan
Job Description 7 Title                              := Traitor Hunt
Job Description 7 Body                               := The traitor [%TargetCaptainName%] has escaped from a pirate penal colony in the [%TargetSystem%] system and is trying to escape. Top credits to the first mercenary to kill this traitor.  
Job Description 7 Employer                           := [%TargetSystem%] Penal Colony
Job Min Value                                        := 130000
Job Max Value                                        := 130000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 5000
Job Experience Max                                   := 10000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Bounty Hunter 
Mission Name                                         := Bounty Hunter        
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Find in the [%TargetSystem%] system and hunt down [%TargetCaptainName%] on [%TargetCaptainHisHer%] ship the [%TargetShipName%]. Termination must occur by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%EmployerName%] has recorded the succesful bounty and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to kill [%TargetCaptainName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship With Captain
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 Var String Flag Captain Name             := [%TargetCaptainName%]
Job Param 2 Var String Flag Captain His\Her          := [%TargetCaptainHisHer%]
Job Param 2 Var String Flag Captain Him\Her          := [%TargetCaptainHimHer%]
Job Param 2 Var String Flag Captain He\She           := [%TargetCaptainHeShe%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 5
Job Param 2 Var 1 Specific Captain Name              := 
Job Param 2 Var 1 Specific Captain Sex               := 
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := 
Job Param 2 Var 1 Specific Enemy Group               := Xiati Battlegroup 1
Job Param 2 Var 1 Route Pattern                      := System Circuit
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Captain Name              := 
Job Param 2 Var 2 Specific Captain Sex               := 
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := 
Job Param 2 Var 2 Specific Enemy Group               := Xiati Battlegroup 2
Job Param 2 Var 2 Route Pattern                      := System Circuit
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Captain Name              := 
Job Param 2 Var 3 Specific Captain Sex               := 
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := 
Job Param 2 Var 3 Specific Enemy Group               := Xiati Battlegroup 3
Job Param 2 Var 3 Route Pattern                      := System Circuit
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Captain Name              := 
Job Param 2 Var 4 Specific Captain Sex               := 
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := 
Job Param 2 Var 4 Specific Enemy Group               := Xiati Battlegroup 4
Job Param 2 Var 4 Route Pattern                      := System Circuit
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Captain Name              := 
Job Param 2 Var 5 Specific Captain Sex               := 
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := 
Job Param 2 Var 5 Specific Enemy Group               := Xiati Battlegroup 5
Job Param 2 Var 5 Route Pattern                      := System Circuit
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Repeats                                          := 2
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 4
Job Description 1 Title                              := Xiati Terrorist 
Job Description 1 Body                               := The Xiati terrorist [%TargetCaptainName%] has been attacking ships all over the [%TargetSystem%] system. Find this terrorist and destroy [%TargetCaptainHimHer%].
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Xiati Gun Runner
Job Description 2 Body                               := The Xiati captain [%TargetCaptainName%] of the [%TargetShipSize%] [%TargetShipName%] has been running weapons to Xiati colonies all over this sector. Find the [%TargetShipName%] in the [%TargetSystem%] system and stop these illegal activities.
Job Description 2 Employer                           := Abbidon Military Services
Job Description 3 Title                              := Xiati War Criminal
Job Description 3 Body                               := The war criminal [%TargetCaptainName%] has escaped from the Denoth Penal Colony and is loose in the [%TargetSystem%] system. Find [%TargetCaptainHisHer%] ship the [%TargetShipName%] and destroy it before [%TargetCaptainHeShe%] can rejoin [%TargetCaptainHisHer%] Xiati commrades. 
Job Description 3 Employer                           := Abbidon Penal System
Job Description 4 Title                              := Bio-Weapons Dealer 
Job Description 4 Body                               := We have reports that the known bio-weapons dealer [%TargetCaptainName%] has returned to the [%TargetSystem%] system to sell more deadly weapons. Find [%TargetCaptainHimHer%] and terminate [%TargetCaptainHimHer%] before [%TargetCaptainHeShe%] can unload [%TargetCaptainHisHer%] cargo.
Job Description 4 Employer                           := Abbidon Intelligence
Job Min Value                                        := 130000
Job Max Value                                        := 130000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 5000
Job Experience Max                                   := 10000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Bounty Hunter 
Mission Name                                         := Bounty Hunter        
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Find in the [%TargetSystem%] system and hunt down [%TargetCaptainName%] on [%TargetCaptainHisHer%] ship the [%TargetShipName%]. Termination must occur by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%EmployerName%] has recorded the succesful bounty and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to kill [%TargetCaptainName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Fazrah
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship With Captain
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 Var String Flag Captain Name             := [%TargetCaptainName%]
Job Param 2 Var String Flag Captain His\Her          := [%TargetCaptainHisHer%]
Job Param 2 Var String Flag Captain Him\Her          := [%TargetCaptainHimHer%]
Job Param 2 Var String Flag Captain He\She           := [%TargetCaptainHeShe%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 5
Job Param 2 Var 1 Specific Captain Name              := 
Job Param 2 Var 1 Specific Captain Sex               := 
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := 
Job Param 2 Var 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Var 1 Route Pattern                      := System Circuit
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Captain Name              := 
Job Param 2 Var 2 Specific Captain Sex               := 
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := 
Job Param 2 Var 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Var 2 Route Pattern                      := System Circuit
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Captain Name              := 
Job Param 2 Var 3 Specific Captain Sex               := 
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := 
Job Param 2 Var 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Var 3 Route Pattern                      := System Circuit
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Captain Name              := 
Job Param 2 Var 4 Specific Captain Sex               := 
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := 
Job Param 2 Var 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Var 4 Route Pattern                      := System Circuit
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Captain Name              := 
Job Param 2 Var 5 Specific Captain Sex               := 
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := 
Job Param 2 Var 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Var 5 Route Pattern                      := System Circuit
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The vile pirate [%TargetCaptainName%] has been attacking ships all over the [%TargetSystem%] system. Find this pirate and destroy [%TargetCaptainHimHer%].
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Rogue Captain 
Job Description 2 Body                               := The Fazrah captain [%TargetCaptainName%] of the [%TargetShipSize%] [%TargetShipName%] has refused [%TargetCaptainHisHer%] recall order and is not answering further hails. [%TargetCaptainName%] has attacked several other Fazrah ships and must be stopped. Find the [%TargetShipName%] in the [%TargetSystem%] system and stop this rogue captain.
Job Description 2 Employer                           := Fazrah Military Services
Job Description 3 Title                              := Escaped Prisoner
Job Description 3 Body                               := The serial killer [%TargetCaptainName%] has escaped from the Hades Penal Colony and is loose in the [%TargetSystem%] system. Find [%TargetCaptainHisHer%] ship the [%TargetShipName%] and destroy it before [%TargetCaptainHeShe%] can find fresh victims. 
Job Description 3 Employer                           := Fazrah Penal System
Job Description 4 Title                              := Terrorist At Large 
Job Description 4 Body                               := We have reports that the known terrorist [%TargetCaptainName%] has returned to our [%TargetSystem%] system to seek vengeance. Find [%TargetCaptainHimHer%] and terminate [%TargetCaptainHimHer%] before [%TargetCaptainHeShe%] can attack any planets in our system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Contraband Runner
Job Description 5 Body                               := The [%TargetSystem%] system has become the main corridor for contraband being run by the notorious pirate [%TargetCaptainName%]. Were hiring mercenaries to find this pirate and stop [%TargetCaptainHimHer%] by any means necessary. Full payment upon confirmed kill. 
Job Description 5 Employer                           := Multicon Inc. 
Job Description 6 Title                              := Slaver In System
Job Description 6 Body                               := The convicted slave runner [%TargetCaptainName%] has tried to slip through the [%TargetSystem%] system undetected. Were placing a bounty on the head of [%TargetCaptainName%] for anyone who can find and stop this criminal. 
Job Description 6 Employer                           := [%TargetSystem%] Judicial Services
Job Description 7 Title                              := War Criminal Escapes!
Job Description 7 Body                               := The dreaded war criminal [%TargetCaptainName%] has escaped from a penal colony in the [%TargetSystem%] system and is trying to escape. We need immediate assistance to hunt down and terminate this fugitive. [%TargetCaptainName%] has killed thousands, so take no chances. 
Job Description 7 Employer                           := [%TargetSystem%] Security Services
Job Min Value                                        := 130000
Job Max Value                                        := 130000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 5000
Job Experience Max                                   := 10000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Bounty Hunter 
Mission Name                                         := Bounty Hunter        
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Find in the [%TargetSystem%] system and hunt down [%TargetCaptainName%] on [%TargetCaptainHisHer%] ship the [%TargetShipName%]. Termination must occur by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%EmployerName%] has recorded the succesful bounty and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to kill [%TargetCaptainName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Xiati
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship With Captain
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 Var String Flag Captain Name             := [%TargetCaptainName%]
Job Param 2 Var String Flag Captain His\Her          := [%TargetCaptainHisHer%]
Job Param 2 Var String Flag Captain Him\Her          := [%TargetCaptainHimHer%]
Job Param 2 Var String Flag Captain He\She           := [%TargetCaptainHeShe%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 5
Job Param 2 Var 1 Specific Captain Name              := 
Job Param 2 Var 1 Specific Captain Sex               := 
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := 
Job Param 2 Var 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Var 1 Route Pattern                      := System Circuit
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Captain Name              := 
Job Param 2 Var 2 Specific Captain Sex               := 
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := 
Job Param 2 Var 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Var 2 Route Pattern                      := System Circuit
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Captain Name              := 
Job Param 2 Var 3 Specific Captain Sex               := 
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := 
Job Param 2 Var 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Var 3 Route Pattern                      := System Circuit
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Captain Name              := 
Job Param 2 Var 4 Specific Captain Sex               := 
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := 
Job Param 2 Var 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Var 4 Route Pattern                      := System Circuit
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Captain Name              := 
Job Param 2 Var 5 Specific Captain Sex               := 
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := 
Job Param 2 Var 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Var 5 Route Pattern                      := System Circuit
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The vile pirate [%TargetCaptainName%] has been attacking ships all over the [%TargetSystem%] system. Find this pirate and destroy [%TargetCaptainHimHer%].
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Rogue Captain 
Job Description 2 Body                               := The Xiati captain [%TargetCaptainName%] of the [%TargetShipSize%] [%TargetShipName%] has refused [%TargetCaptainHisHer%] recall order and is not answering further hails. [%TargetCaptainName%] has attacked several other Xiati ships and must be stopped. Find the [%TargetShipName%] in the [%TargetSystem%] system and stop this rogue captain.
Job Description 2 Employer                           := Xiati Military Services
Job Description 3 Title                              := Escaped Prisoner
Job Description 3 Body                               := The serial killer [%TargetCaptainName%] has escaped from the Hades Penal Colony and is loose in the [%TargetSystem%] system. Find [%TargetCaptainHisHer%] ship the [%TargetShipName%] and destroy it before [%TargetCaptainHeShe%] can find fresh victims. 
Job Description 3 Employer                           := Xiati Penal System
Job Description 4 Title                              := Terrorist At Large 
Job Description 4 Body                               := We have reports that the known terrorist [%TargetCaptainName%] has returned to our [%TargetSystem%] system to seek vengeance. Find [%TargetCaptainHimHer%] and terminate [%TargetCaptainHimHer%] before [%TargetCaptainHeShe%] can attack any planets in our system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Contraband Runner
Job Description 5 Body                               := The [%TargetSystem%] system has become the main corridor for contraband being run by the notorious pirate [%TargetCaptainName%]. Were hiring mercenaries to find this pirate and stop [%TargetCaptainHimHer%] by any means necessary. Full payment upon confirmed kill. 
Job Description 5 Employer                           := Multicon Inc. 
Job Description 6 Title                              := Slaver In System
Job Description 6 Body                               := The convicted slave runner [%TargetCaptainName%] has tried to slip through the [%TargetSystem%] system undetected. Were placing a bounty on the head of [%TargetCaptainName%] for anyone who can find and stop this criminal. 
Job Description 6 Employer                           := [%TargetSystem%] Judicial Services
Job Description 7 Title                              := War Criminal Escapes!
Job Description 7 Body                               := The dreaded war criminal [%TargetCaptainName%] has escaped from a penal colony in the [%TargetSystem%] system and is trying to escape. We need immediate assistance to hunt down and terminate this fugitive. [%TargetCaptainName%] has killed thousands, so take no chances. 
Job Description 7 Employer                           := [%TargetSystem%] Security Services
Job Min Value                                        := 130000
Job Max Value                                        := 130000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 5000
Job Experience Max                                   := 10000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level I Skirmishes
Job Name                                             := Bounty Hunter 
Mission Name                                         := Bounty Hunter        
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Find in the [%TargetSystem%] system and hunt down [%TargetCaptainName%] on [%TargetCaptainHisHer%] ship the [%TargetShipName%]. Termination must occur by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := [%EmployerName%] has recorded the succesful bounty and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to kill [%TargetCaptainName%] within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Amonkrie
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship With Captain
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 Var String Flag Captain Name             := [%TargetCaptainName%]
Job Param 2 Var String Flag Captain His\Her          := [%TargetCaptainHisHer%]
Job Param 2 Var String Flag Captain Him\Her          := [%TargetCaptainHimHer%]
Job Param 2 Var String Flag Captain He\She           := [%TargetCaptainHeShe%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 5
Job Param 2 Var 1 Specific Captain Name              := 
Job Param 2 Var 1 Specific Captain Sex               := 
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := 
Job Param 2 Var 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Var 1 Route Pattern                      := System Circuit
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Captain Name              := 
Job Param 2 Var 2 Specific Captain Sex               := 
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := 
Job Param 2 Var 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Var 2 Route Pattern                      := System Circuit
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Captain Name              := 
Job Param 2 Var 3 Specific Captain Sex               := 
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := 
Job Param 2 Var 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Var 3 Route Pattern                      := System Circuit
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Captain Name              := 
Job Param 2 Var 4 Specific Captain Sex               := 
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := 
Job Param 2 Var 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Var 4 Route Pattern                      := System Circuit
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Captain Name              := 
Job Param 2 Var 5 Specific Captain Sex               := 
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := 
Job Param 2 Var 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Var 5 Route Pattern                      := System Circuit
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The vile pirate [%TargetCaptainName%] has been attacking ships all over the [%TargetSystem%] system. Find this pirate and destroy [%TargetCaptainHimHer%].
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Rogue Captain 
Job Description 2 Body                               := The Amonkrie captain [%TargetCaptainName%] of the [%TargetShipSize%] [%TargetShipName%] has refused [%TargetCaptainHisHer%] recall order and is not answering further hails. [%TargetCaptainName%] has attacked several other Amonkrie ships and must be stopped. Find the [%TargetShipName%] in the [%TargetSystem%] system and stop this rogue captain.
Job Description 2 Employer                           := Amonkrie Military Services
Job Description 3 Title                              := Escaped Prisoner
Job Description 3 Body                               := The serial killer [%TargetCaptainName%] has escaped from the Hades Penal Colony and is loose in the [%TargetSystem%] system. Find [%TargetCaptainHisHer%] ship the [%TargetShipName%] and destroy it before [%TargetCaptainHeShe%] can find fresh victims. 
Job Description 3 Employer                           := Amonkrie Penal System
Job Description 4 Title                              := Terrorist At Large 
Job Description 4 Body                               := We have reports that the known terrorist [%TargetCaptainName%] has returned to our [%TargetSystem%] system to seek vengeance. Find [%TargetCaptainHimHer%] and terminate [%TargetCaptainHimHer%] before [%TargetCaptainHeShe%] can attack any planets in our system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Contraband Runner
Job Description 5 Body                               := The [%TargetSystem%] system has become the main corridor for contraband being run by the notorious pirate [%TargetCaptainName%]. Were hiring mercenaries to find this pirate and stop [%TargetCaptainHimHer%] by any means necessary. Full payment upon confirmed kill. 
Job Description 5 Employer                           := Multicon Inc. 
Job Description 6 Title                              := Slaver In System
Job Description 6 Body                               := The convicted slave runner [%TargetCaptainName%] has tried to slip through the [%TargetSystem%] system undetected. Were placing a bounty on the head of [%TargetCaptainName%] for anyone who can find and stop this criminal. 
Job Description 6 Employer                           := [%TargetSystem%] Judicial Services
Job Description 7 Title                              := War Criminal Escapes!
Job Description 7 Body                               := The dreaded war criminal [%TargetCaptainName%] has escaped from a penal colony in the [%TargetSystem%] system and is trying to escape. We need immediate assistance to hunt down and terminate this fugitive. [%TargetCaptainName%] has killed thousands, so take no chances. 
Job Description 7 Employer                           := [%TargetSystem%] Security Services
Job Min Value                                        := 130000
Job Max Value                                        := 130000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 25000
Job Experience Min                                   := 5000
Job Experience Max                                   := 10000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
//-------------------------------------------------------------------------------------
// Level II Skirmishes
//-------------------------------------------------------------------------------------
Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Hunt down and destroy the Pirate Artifact Transports in the [%TargetSystem%] system before [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := The TCN sends good work for the freighter kill. [%JobValue%] credits have been deposited to your account. Return to Eternus II for further orders.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Pirate Freighters have completed their meeting in the [%TargetSystem%] system. You have failed to stop them.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 1
Job Param 2 Grp 1 Chance                             := 100
Job Param 2 Grp 1 Specific Enemy Group               := Pirate Freighter Group 1
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Planet Pluto
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 1
Job Param 2 Specific Group Name 1                    := Pirate Artifact Transports
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Pirate Artifact Transports
Job Description 1 Body                               := The [%TargetSystem%] system is being robbed of our ancient artifacts by [%EnemyShipsSpecificGroupName%]  Clear the system of all Pirate Artifact Transports.
Job Description 1 Employer                           := [%TargetSystem%] Intelligence
Job Min Value                                        := 250000
Job Max Value                                        := 250000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70 
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Destroy all Fazrah science ships before [%JobFailureDate%],  
Job Req 1 Requirement Completed Description          := All science ships have been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Fazrah science ships have escaped the [%TargetSystem%] system. You have failed to destroy them.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 1
Job Param 2 Grp 1 Chance                             := 100
Job Param 2 Grp 1 Specific Enemy Group               := Fazrah Science Ships Group 1
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Planet Neptune
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 1
Job Param 2 Specific Group Name 1                    := Fazrah Science Ships
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Fazrah Science Ships 
Job Description 1 Body                               := The [%TargetSystem%] system has been exploited by [%EnemyShipsSpecificGroupName%]  Clear the system of all Fazrah Science Shipsships.
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Min Value                                        := 350000
Job Max Value                                        := 350000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70 
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Destroy the 3 Xiati Destroyers  before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := All 3 Xiati destroyers have been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Xiati destroyers have escaped the [%TargetSystem%] system. You have failed to destroy them.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 1
Job Param 2 Grp 1 Chance                             := 100
Job Param 2 Grp 1 Specific Enemy Group               := 3 Xiati Destroyers
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Planet Neptune
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 1
Job Param 2 Specific Group Name 1                    := Xiati Destroyer Group
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 3 Xiati Destroyers 
Job Description 1 Body                               := The [%TargetSystem%] system has been invaded by [%EnemyShipsSpecificGroupName%]  Clear the system of all 3 Xiati Destroyers.
Job Description 1 Employer                           := [%TargetSystem%] Homeland Defense Dept.
Job Min Value                                        := 350000
Job Max Value                                        := 350000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70 
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Destroy the 2 Xiati Cruisers before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := Both Xiati Cruisers have been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Xiati Cruisers have escaped the [%TargetSystem%] system. You have failed to destroy them.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 1
Job Param 2 Grp 1 Chance                             := 100
Job Param 2 Grp 1 Specific Enemy Group               := 2 Xiati Cruisers
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Planet Neptune
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 1
Job Param 2 Specific Group Name 1                    := 2 Xiati Cruisers
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 2 Xiati Cruisers 
Job Description 1 Body                               := The [%TargetSystem%] system has been invaded by [%EnemyShipsSpecificGroupName%]  Clear the system of both Xiati Cruisers.
Job Description 1 Employer                           := [%TargetSystem%] Homeland Defense Dept.
Job Min Value                                        := 350000
Job Max Value                                        := 350000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70 
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Xiati Battleship before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Xiati Battleship has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Xiati Battleship has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 :=  
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := 1 Xiati Battleship
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Xiati Battleship
Job Description 1 Body                               := The [%TargetSystem%] system has been invaded by [%TargetShipName%] Clear the system of the Xiati Battleship.
Job Description 1 Employer                           := [%TargetSystem%] Homeland Defense Dept.
Job Min Value                                        := 380000
Job Max Value                                        := 380000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Xiati Carrier before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Xiati Carrier  has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Xiati Carrier has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 :=  
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := 1 Xiati Carrier
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Xiati Carrier
Job Description 1 Body                               := The [%TargetSystem%] system has been invaded by [%TargetShipName%]  Clear the system of the Xiati Carrier.
Job Description 1 Employer                           := [%TargetSystem%] Homeland Defense Dept.
Job Min Value                                        := 380000
Job Max Value                                        := 380000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Destroy the 3 Amonkrie Destroyers  before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := All 3 Amonkrie destroyers have been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Amonkrie destroyers have escaped the [%TargetSystem%] system. You have failed to destroy them.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 1
Job Param 2 Grp 1 Chance                             := 100
Job Param 2 Grp 1 Specific Enemy Group               := 3 Amonkrie Destroyers
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Moon Triton
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 1
Job Param 2 Specific Group Name 1                    := Amonkrie Destroyer Group
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 3 Amonkrie Destroyers 
Job Description 1 Body                               := The [%TargetSystem%] system has been invaded by [%EnemyShipsSpecificGroupName%]  Clear the system of all 3 Amonkrie Destroyers.
Job Description 1 Employer                           := [%TargetSystem%] Dept. of Defense
Job Min Value                                        := 350000
Job Max Value                                        := 350000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70 
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Destroy the 2 Amonkrie Cruisers before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := Both Amonkrie Cruisers have been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Amonkrie Cruisers have escaped the [%TargetSystem%] system. You have failed to destroy them.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 1
Job Param 2 Grp 1 Chance                             := 100
Job Param 2 Grp 1 Specific Enemy Group               := 2 Amonkrie Cruisers
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Planet Neptune
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 1
Job Param 2 Specific Group Name 1                    := 2 Amonkrie Cruisers
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 2 Amonkrie Cruisers 
Job Description 1 Body                               := The [%TargetSystem%] system has been invaded by [%EnemyShipsSpecificGroupName%]  Clear the system of both Amonkrie Cruisers.
Job Description 1 Employer                           := [%TargetSystem%] Dept. of Defense
Job Min Value                                        := 350000
Job Max Value                                        := 350000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70 
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Destroy the 3 Fazrah Destroyers  before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := All 3 Fazrah destroyers have been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Fazrah destroyers have escaped the [%TargetSystem%] system. You have failed to destroy them.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 1
Job Param 2 Grp 1 Chance                             := 100
Job Param 2 Grp 1 Specific Enemy Group               := 3 Fazrah Destroyers
Job Param 2 Grp 1 Route Pattern                      :=  
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 1
Job Param 2 Specific Group Name 1                    := Fazrah Destroyer Group
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 3 Fazrah Destroyers 
Job Description 1 Body                               := The [%TargetSystem%] system has been invaded by [%EnemyShipsSpecificGroupName%]  Clear the system of all 3 Fazrah Destroyers.
Job Description 1 Employer                           := [%TargetSystem%] Anti-Fazrah Coalition
Job Min Value                                        := 350000
Job Max Value                                        := 350000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70 
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Destroy the 2 Fazrah Cruisers before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := Both Fazrah Cruisers have been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Fazrah Cruisers have escaped the [%TargetSystem%] system. You have failed to destroy them.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 1
Job Param 2 Grp 1 Chance                             := 100
Job Param 2 Grp 1 Specific Enemy Group               := 2 Fazrah Cruisers
Job Param 2 Grp 1 Route Pattern                      :=  
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 1
Job Param 2 Specific Group Name 1                    := 2 Fazrah Cruisers
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 2 Fazrah Cruisers 
Job Description 1 Body                               := The [%TargetSystem%] system has been invaded by [%EnemyShipsSpecificGroupName%]  Clear the system of both Fazrah Cruisers.
Job Description 1 Employer                           := [%TargetSystem%] Anti-Fazrah Coalition
Job Min Value                                        := 350000
Job Max Value                                        := 350000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70 
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Destroy the 3 Pirate Destroyers  before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := All 3 Pirate destroyers have been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Pirate destroyers have escaped the [%TargetSystem%] system. You have failed to destroy them.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 1
Job Param 2 Grp 1 Chance                             := 100
Job Param 2 Grp 1 Specific Enemy Group               := 3 Pirate Destroyers
Job Param 2 Grp 1 Route Pattern                      := Search And Destroy 
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 1
Job Param 2 Specific Group Name 1                    := Pirate Destroyer Group
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 3 Pirate Destroyers 
Job Description 1 Body                               := The [%TargetSystem%] system has been invaded by [%EnemyShipsSpecificGroupName%]  Clear the system of all 3 Pirate Destroyers.
Job Description 1 Employer                           := [%TargetSystem%] Dept. of Piracy Control
Job Min Value                                        := 375000
Job Max Value                                        := 375000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70 
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Destroy the 2 Pirate Cruisers before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := Both Pirate Cruisers have been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Pirate Cruisers have escaped the [%TargetSystem%] system. You have failed to destroy them.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 1
Job Param 2 Grp 1 Chance                             := 100
Job Param 2 Grp 1 Specific Enemy Group               := 2 Pirate Cruisers
Job Param 2 Grp 1 Route Pattern                      := Search And Destroy 
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 1
Job Param 2 Specific Group Name 1                    := 2 Pirate Cruisers
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 2 Pirate Cruisers 
Job Description 1 Body                               := The [%TargetSystem%] system has been invaded by [%EnemyShipsSpecificGroupName%]  Clear the system of both Pirate Cruisers.
Job Description 1 Employer                           := [%TargetSystem%] Dept. of Piracy Control
Job Min Value                                        := 375000
Job Max Value                                        := 375000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70 
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Rogue Abbidon Battleship before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Rogue Abbidon Battleship has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Rogue Abbidon Battleship has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 := Rogue Abbidon Battleship 
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := 1 Rogue Abbidon Battleship
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Rogue Abbidon Battleship
Job Description 1 Body                               := The [%TargetSystem%] system is under attack by [%TargetShipName%]  Clear the system of the Rogue Abbidon Battleship.
Job Description 1 Employer                           := [%TargetSystem%] Homeland Defense Dept.
Job Min Value                                        := 380000
Job Max Value                                        := 380000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Rogue Abbidon Carrier before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Rogue Abbidon Carrier has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Rogue Abbidon Carrier has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 := Rogue Abbidon Carrier 
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := 1 Rogue Abbidon Carrier
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Rogue Abbidon Carrier
Job Description 1 Body                               := The [%TargetSystem%] system is under attack by [%TargetShipName%]  Clear the system of the Rogue Abbidon Carrier.
Job Description 1 Employer                           := [%TargetSystem%] Homeland Defense Dept.
Job Min Value                                        := 400000
Job Max Value                                        := 400000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Rogue Terran Battleship before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Rogue Terran Battleship has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Rogue Terran Battleship has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 := Rogue Terran Battleship 
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := 1 Rogue Terran Battleship
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Rogue Terran Battleship
Job Description 1 Body                               := The [%TargetSystem%] system is under attack by [%TargetShipName%]  Clear the system of the Rogue Terran Battleship.
Job Description 1 Employer                           := [%TargetSystem%] Homeland Defense Dept.
Job Min Value                                        := 380000
Job Max Value                                        := 380000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

Job Present At Site Center IDs                       := Level II Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol 
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy 1 Rogue Terran Carrier before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := The Rogue Terran Carrier has been destroyed. [%JobValue%] credits have been deposited to your account.
Job Req 1 Requirement Failed Description             := The Rogue Terran Carrier has escaped the [%TargetSystem%] system. You have failed to destroy it.
Time Expired Message                                 :=  
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 := Rogue Terran Carrier 
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          :=  
Job Param 2 Var 1 Specific Enemy Group               := 1 Rogue Terran Carrier
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy 1 Rogue Terran Carrier
Job Description 1 Body                               := The [%TargetSystem%] system is under attack by [%TargetShipName%]  Clear the system of the Rogue Terran Carrier.
Job Description 1 Employer                           := [%TargetSystem%] Homeland Defense Dept.
Job Min Value                                        := 400000
Job Max Value                                        := 400000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 50000
Job Experience Min                                   := 20000
Job Experience Max                                   := 30000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 70
Time Limit Days Max                                  := 80
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0

//-------------------------------------------------------------------------------------
// Level III Skirmishes
//-------------------------------------------------------------------------------------
Job Present At Site Center IDs                       := Level III Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Find in the [%TargetSystem%] system of all pirate [%EnemyShipsSpecificGroupName%] ships. System must be clear by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := Local authorities thank you for a job well done and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to clear the [%TargetSystem%] system within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 5
Job Param 2 Grp 1 Chance                             := 50
Job Param 2 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Grp 2 Chance                             := 50
Job Param 2 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Grp 2 Route Pattern                      := System Circuit
Job Param 2 Grp 2 Location                           := Anywhere
Job Param 2 Grp 2 Delay Days                         := 0
Job Param 2 Grp 3 Chance                             := 50
Job Param 2 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Grp 3 Route Pattern                      := System Circuit
Job Param 2 Grp 3 Location                           := Anywhere
Job Param 2 Grp 3 Delay Days                         := 0
Job Param 2 Grp 4 Chance                             := 50
Job Param 2 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Grp 4 Route Pattern                      := System Circuit
Job Param 2 Grp 4 Location                           := Anywhere
Job Param 2 Grp 4 Delay Days                         := 0
Job Param 2 Grp 5 Chance                             := 50
Job Param 2 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Grp 5 Route Pattern                      := System Circuit
Job Param 2 Grp 5 Location                           := Anywhere
Job Param 2 Grp 5 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 10
Job Param 2 Specific Group Name 1                    := Orca Clan
Job Param 2 Specific Group Name 2                    := Kodiac Clan
Job Param 2 Specific Group Name 3                    := Hammerhead Clan
Job Param 2 Specific Group Name 4                    := Skulljammer Clan
Job Param 2 Specific Group Name 5                    := Draco Clan
Job Param 2 Specific Group Name 6                    := Razorclaw Clan
Job Param 2 Specific Group Name 7                    := Pureblood Clan
Job Param 2 Specific Group Name 8                    := Praetorian Clan
Job Param 2 Specific Group Name 9                    := Blackdeath Clan
Job Param 2 Specific Group Name 10                   := Anubis Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The [%TargetSystem%] system has been ravaged by [%EnemyShipsSpecificGroupName%] attacks. Clear the system of all pirate ships.
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Shipping Attack 
Job Description 2 Body                               := Freighters in the [%TargetSystem%] system have been under attack from [%EnemyShipsSpecificGroupName%] raiders. We need someone to drive these pirates out of the system. 
Job Description 2 Employer                           := Freighter Guild
Job Description 3 Title                              := Cruiser Damaged
Job Description 3 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been growing in strength in the [%TargetSystem%] system and we are seeking hardy mercenaries to help drive them out. 
Job Description 3 Employer                           := Terran Confederation Navy
Job Description 4 Title                              := Pirate Menace
Job Description 4 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been moving with impunity throughout the [%TargetSystem%] system. The TCN is not responding quickly enough to our request for assistance, so we are offering a bounty to anyone who will clear the system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Protect Our Freighters
Job Description 5 Body                               := Five different Freighters of ours have been attacked in the [%TargetSystem%] system by  [%EnemyShipsSpecificGroupName%] raiders. We are paying top credits to the bounty hunter that can rid the system of these pirates. 
Job Description 5 Employer                           := Trans-System Shipping
Job Description 6 Title                              := TCN Frigate Attacked
Job Description 6 Body                               := One of our frigates has been attacked and ransacked in the [%TargetSystem%] system. We suspect the  [%EnemyShipsSpecificGroupName%] of this attack, and are hiring skilled hunters to track them down and eliminate them. Our pursuit forces are otherwise occupied. Credits paid on successful completion of contract. 
Job Description 6 Employer                           := Terran Confederation Navy
Job Description 7 Title                              := Cargo Lines Severed 
Job Description 7 Body                               := Our cargo shipments in the [%TargetSystem%] system have fallen under attack by  [%EnemyShipsSpecificGroupName%] raiders. Full payment upon successful termination of all [%EnemyShipsSpecificGroupName%] ships in the system.  
Job Description 7 Employer                           := Freighter Guild
Job Min Value                                        := 500000
Job Max Value                                        := 500000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 75000
Job Experience Min                                   := 40000
Job Experience Max                                   := 50000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 90
Time Limit Days Max                                  := 100
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level III Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Clear the [%TargetSystem%] system of the [%EnemyShipsSpecificGroupName%]  System must be clear by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := Terran authorities thank you for a job well done and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to clear the [%TargetSystem%] system within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 5
Job Param 2 Grp 1 Chance                             := 50
Job Param 2 Grp 1 Specific Enemy Group               := Xiati Battlegroup 1
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Grp 2 Chance                             := 50
Job Param 2 Grp 2 Specific Enemy Group               := Xiati Battlegroup 2
Job Param 2 Grp 2 Route Pattern                      := System Circuit
Job Param 2 Grp 2 Location                           := Anywhere
Job Param 2 Grp 2 Delay Days                         := 0
Job Param 2 Grp 3 Chance                             := 50
Job Param 2 Grp 3 Specific Enemy Group               := Xiati Battlegroup 3
Job Param 2 Grp 3 Route Pattern                      := System Circuit
Job Param 2 Grp 3 Location                           := Anywhere
Job Param 2 Grp 3 Delay Days                         := 0
Job Param 2 Grp 4 Chance                             := 50
Job Param 2 Grp 4 Specific Enemy Group               := Xiati Battlegroup 4
Job Param 2 Grp 4 Route Pattern                      := System Circuit
Job Param 2 Grp 4 Location                           := Anywhere
Job Param 2 Grp 4 Delay Days                         := 0
Job Param 2 Grp 5 Chance                             := 50
Job Param 2 Grp 5 Specific Enemy Group               := Xiati Battlegroup 5
Job Param 2 Grp 5 Route Pattern                      := System Circuit
Job Param 2 Grp 5 Location                           := Anywhere
Job Param 2 Grp 5 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 10
Job Param 2 Specific Group Name 1                    := Xiati 1st Battlegroup
Job Param 2 Specific Group Name 2                    := Xiati 2nd Battlegroup
Job Param 2 Specific Group Name 3                    := Xiati 3rd Battlegroup
Job Param 2 Specific Group Name 4                    := Xiati 4th Battlegroup
Job Param 2 Specific Group Name 5                    := Xiati 5th Battlegroup
Job Param 2 Specific Group Name 6                    := Xiati 6th Battlegroup
Job Param 2 Specific Group Name 7                    := Xiati 7th Battlegroup
Job Param 2 Specific Group Name 8                    := Xiati 8th Battlegroup
Job Param 2 Specific Group Name 9                    := Xiati 9th Battlegroup
Job Param 2 Specific Group Name 10                   := Xiati 10th Battlegroup
Job Repeats                                          := 2
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 5
Job Description 1 Title                              := Battlegroup In System
Job Description 1 Body                               := The [%TargetSystem%] system has been ravaged by [%EnemyShipsSpecificGroupName%] attacks. Clear the system of these Xiati ships.
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Shipping Attack 
Job Description 2 Body                               := Freighters in the [%TargetSystem%] system have been under attack from the [%EnemyShipsSpecificGroupName%]  We need someone to drive these mercenaries out of the system. 
Job Description 2 Employer                           := Terran Freighter Guild
Job Description 3 Title                              := Destroyer Damaged
Job Description 3 Body                               := The [%EnemyShipsSpecificGroupName%] have been growing in strength in the [%TargetSystem%] system and we are seeking hardy mercenaries to help drive them out. 
Job Description 3 Employer                           := Terran Military Services
Job Description 4 Title                              := Xiati Menace
Job Description 4 Body                               := The [%EnemyShipsSpecificGroupName%] have been moving with impunity throughout the [%TargetSystem%] system. We are offering a bounty to anyone who will clear the system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Freighter Protection
Job Description 5 Body                               := Several freighters of ours have been attacked in the [%TargetSystem%] system by the [%EnemyShipsSpecificGroupName%]  Top credits to anyone who can eliminate this threat. 
Job Description 5 Employer                           := Terran Shipping
Job Min Value                                        := 500000
Job Max Value                                        := 500000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 75000
Job Experience Min                                   := 40000
Job Experience Max                                   := 50000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 90
Time Limit Days Max                                  := 100
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level III Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Clear the [%TargetSystem%] system of all pirate [%EnemyShipsSpecificGroupName%] ships. System must be clear by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := Local authorities thank you for a job well done and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to clear the [%TargetSystem%] system within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Fazrah
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 5
Job Param 2 Grp 1 Chance                             := 50
Job Param 2 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Grp 2 Chance                             := 50
Job Param 2 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Grp 2 Route Pattern                      := System Circuit
Job Param 2 Grp 2 Location                           := Anywhere
Job Param 2 Grp 2 Delay Days                         := 0
Job Param 2 Grp 3 Chance                             := 50
Job Param 2 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Grp 3 Route Pattern                      := System Circuit
Job Param 2 Grp 3 Location                           := Anywhere
Job Param 2 Grp 3 Delay Days                         := 0
Job Param 2 Grp 4 Chance                             := 50
Job Param 2 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Grp 4 Route Pattern                      := System Circuit
Job Param 2 Grp 4 Location                           := Anywhere
Job Param 2 Grp 4 Delay Days                         := 0
Job Param 2 Grp 5 Chance                             := 50
Job Param 2 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Grp 5 Route Pattern                      := System Circuit
Job Param 2 Grp 5 Location                           := Anywhere
Job Param 2 Grp 5 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 10
Job Param 2 Specific Group Name 1                    := Orca Clan
Job Param 2 Specific Group Name 2                    := Kodiac Clan
Job Param 2 Specific Group Name 3                    := Hammerhead Clan
Job Param 2 Specific Group Name 4                    := Skulljammer Clan
Job Param 2 Specific Group Name 5                    := Draco Clan
Job Param 2 Specific Group Name 6                    := Razorclaw Clan
Job Param 2 Specific Group Name 7                    := Pureblood Clan
Job Param 2 Specific Group Name 8                    := Praetorian Clan
Job Param 2 Specific Group Name 9                    := Blackdeath Clan
Job Param 2 Specific Group Name 10                   := Anubis Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The [%TargetSystem%] system has been ravaged by [%EnemyShipsSpecificGroupName%] attacks. Clear the system of all pirate ships.
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Shipping Attack 
Job Description 2 Body                               := Freighters in the [%TargetSystem%] system have been under attack from [%EnemyShipsSpecificGroupName%] raiders. We need someone to drive these pirates out of the system. 
Job Description 2 Employer                           := Freighter Guild
Job Description 3 Title                              := Cruiser Damaged
Job Description 3 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been growing in strength in the [%TargetSystem%] system and we are seeking hardy mercenaries to help drive them out. 
Job Description 3 Employer                           := Fazrah Military Services
Job Description 4 Title                              := Pirate Menace
Job Description 4 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been moving with impunity throughout the [%TargetSystem%] system. The TCN is not responding quickly enough to our request for assistance, so we are offering a bounty to anyone who will clear the system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Protect Our Freighters
Job Description 5 Body                               := Five different Freighters of ours have been attacked in the [%TargetSystem%] system by  [%EnemyShipsSpecificGroupName%] raiders. We are paying top credits to the bounty hunter that can rid the system of these pirates. 
Job Description 5 Employer                           := Trans-System Shipping
Job Description 6 Title                              := TCN Frigate Attacked
Job Description 6 Body                               := One of our frigates has been attacked and ransacked in the [%TargetSystem%] system. We suspect the  [%EnemyShipsSpecificGroupName%] of this attack, and are hiring skilled hunters to track them down and eliminate them. Our pursuit forces are otherwise occupied. Credits paid on successful completion of contract. 
Job Description 6 Employer                           := Fazrah Military Services
Job Description 7 Title                              := Cargo Lines Severed 
Job Description 7 Body                               := Our cargo shipments in the [%TargetSystem%] system have fallen under attack by  [%EnemyShipsSpecificGroupName%] raiders. Full payment upon successful termination of all [%EnemyShipsSpecificGroupName%] ships in the system.  
Job Description 7 Employer                           := Freighter Guild
Job Min Value                                        := 500000
Job Max Value                                        := 500000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 75000
Job Experience Min                                   := 40000
Job Experience Max                                   := 50000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 90
Time Limit Days Max                                  := 100
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level III Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Clear the [%TargetSystem%] system of all pirate [%EnemyShipsSpecificGroupName%] ships. System must be clear by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := Local authorities thank you for a job well done and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to clear the [%TargetSystem%] system within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Xiati
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 5
Job Param 2 Grp 1 Chance                             := 50
Job Param 2 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Grp 2 Chance                             := 50
Job Param 2 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Grp 2 Route Pattern                      := System Circuit
Job Param 2 Grp 2 Location                           := Anywhere
Job Param 2 Grp 2 Delay Days                         := 0
Job Param 2 Grp 3 Chance                             := 50
Job Param 2 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Grp 3 Route Pattern                      := System Circuit
Job Param 2 Grp 3 Location                           := Anywhere
Job Param 2 Grp 3 Delay Days                         := 0
Job Param 2 Grp 4 Chance                             := 50
Job Param 2 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Grp 4 Route Pattern                      := System Circuit
Job Param 2 Grp 4 Location                           := Anywhere
Job Param 2 Grp 4 Delay Days                         := 0
Job Param 2 Grp 5 Chance                             := 50
Job Param 2 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Grp 5 Route Pattern                      := System Circuit
Job Param 2 Grp 5 Location                           := Anywhere
Job Param 2 Grp 5 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 10
Job Param 2 Specific Group Name 1                    := Orca Clan
Job Param 2 Specific Group Name 2                    := Kodiac Clan
Job Param 2 Specific Group Name 3                    := Hammerhead Clan
Job Param 2 Specific Group Name 4                    := Skulljammer Clan
Job Param 2 Specific Group Name 5                    := Draco Clan
Job Param 2 Specific Group Name 6                    := Razorclaw Clan
Job Param 2 Specific Group Name 7                    := Pureblood Clan
Job Param 2 Specific Group Name 8                    := Praetorian Clan
Job Param 2 Specific Group Name 9                    := Blackdeath Clan
Job Param 2 Specific Group Name 10                   := Anubis Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The [%TargetSystem%] system has been ravaged by [%EnemyShipsSpecificGroupName%] attacks. Clear the system of all pirate ships.
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Shipping Attack 
Job Description 2 Body                               := Freighters in the [%TargetSystem%] system have been under attack from [%EnemyShipsSpecificGroupName%] raiders. We need someone to drive these pirates out of the system. 
Job Description 2 Employer                           := Freighter Guild
Job Description 3 Title                              := Cruiser Damaged
Job Description 3 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been growing in strength in the [%TargetSystem%] system and we are seeking hardy mercenaries to help drive them out. 
Job Description 3 Employer                           := Xiati Military Services
Job Description 4 Title                              := Pirate Menace
Job Description 4 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been moving with impunity throughout the [%TargetSystem%] system. The TCN is not responding quickly enough to our request for assistance, so we are offering a bounty to anyone who will clear the system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Protect Our Freighters
Job Description 5 Body                               := Five different Freighters of ours have been attacked in the [%TargetSystem%] system by  [%EnemyShipsSpecificGroupName%] raiders. We are paying top credits to the bounty hunter that can rid the system of these pirates. 
Job Description 5 Employer                           := Trans-System Shipping
Job Description 6 Title                              := TCN Frigate Attacked
Job Description 6 Body                               := One of our frigates has been attacked and ransacked in the [%TargetSystem%] system. We suspect the  [%EnemyShipsSpecificGroupName%] of this attack, and are hiring skilled hunters to track them down and eliminate them. Our pursuit forces are otherwise occupied. Credits paid on successful completion of contract. 
Job Description 6 Employer                           := Xiati Military Services
Job Description 7 Title                              := Cargo Lines Severed 
Job Description 7 Body                               := Our cargo shipments in the [%TargetSystem%] system have fallen under attack by  [%EnemyShipsSpecificGroupName%] raiders. Full payment upon successful termination of all [%EnemyShipsSpecificGroupName%] ships in the system.  
Job Description 7 Employer                           := Freighter Guild
Job Min Value                                        := 500000
Job Max Value                                        := 500000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 75000
Job Experience Min                                   := 40000
Job Experience Max                                   := 50000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 90
Time Limit Days Max                                  := 100
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level III Skirmishes
Job Name                                             := Patrol 
Mission Name                                         := Patrol
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Clear the [%TargetSystem%] system of all pirate [%EnemyShipsSpecificGroupName%] ships. System must be clear by [%JobFailureDate%].
Job Req 1 Requirement Completed Description          := Local authorities thank you for a job well done and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := You have failed to clear the [%TargetSystem%] system within the allowed time frame. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Amonkrie
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 4
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 5
Job Param 2 Grp 1 Chance                             := 50
Job Param 2 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Grp 2 Chance                             := 50
Job Param 2 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 2 Grp 2 Route Pattern                      := System Circuit
Job Param 2 Grp 2 Location                           := Anywhere
Job Param 2 Grp 2 Delay Days                         := 0
Job Param 2 Grp 3 Chance                             := 50
Job Param 2 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 2 Grp 3 Route Pattern                      := System Circuit
Job Param 2 Grp 3 Location                           := Anywhere
Job Param 2 Grp 3 Delay Days                         := 0
Job Param 2 Grp 4 Chance                             := 50
Job Param 2 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 2 Grp 4 Route Pattern                      := System Circuit
Job Param 2 Grp 4 Location                           := Anywhere
Job Param 2 Grp 4 Delay Days                         := 0
Job Param 2 Grp 5 Chance                             := 50
Job Param 2 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 2 Grp 5 Route Pattern                      := System Circuit
Job Param 2 Grp 5 Location                           := Anywhere
Job Param 2 Grp 5 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 10
Job Param 2 Specific Group Name 1                    := Orca Clan
Job Param 2 Specific Group Name 2                    := Kodiac Clan
Job Param 2 Specific Group Name 3                    := Hammerhead Clan
Job Param 2 Specific Group Name 4                    := Skulljammer Clan
Job Param 2 Specific Group Name 5                    := Draco Clan
Job Param 2 Specific Group Name 6                    := Razorclaw Clan
Job Param 2 Specific Group Name 7                    := Pureblood Clan
Job Param 2 Specific Group Name 8                    := Praetorian Clan
Job Param 2 Specific Group Name 9                    := Blackdeath Clan
Job Param 2 Specific Group Name 10                   := Anubis Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := Pirate Scourge 
Job Description 1 Body                               := The [%TargetSystem%] system has been ravaged by [%EnemyShipsSpecificGroupName%] attacks. Clear the system of all pirate ships.
Job Description 1 Employer                           := [%TargetSystem%] Security Services
Job Description 2 Title                              := Shipping Attack 
Job Description 2 Body                               := Freighters in the [%TargetSystem%] system have been under attack from [%EnemyShipsSpecificGroupName%] raiders. We need someone to drive these pirates out of the system. 
Job Description 2 Employer                           := Freighter Guild
Job Description 3 Title                              := Cruiser Damaged
Job Description 3 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been growing in strength in the [%TargetSystem%] system and we are seeking hardy mercenaries to help drive them out. 
Job Description 3 Employer                           := Amonkrie Military Services
Job Description 4 Title                              := Pirate Menace
Job Description 4 Body                               := [%EnemyShipsSpecificGroupName%] pirates have been moving with impunity throughout the [%TargetSystem%] system. The TCN is not responding quickly enough to our request for assistance, so we are offering a bounty to anyone who will clear the system.
Job Description 4 Employer                           := [%TargetSystem%] Security Services
Job Description 5 Title                              := Protect Our Freighters
Job Description 5 Body                               := Five different Freighters of ours have been attacked in the [%TargetSystem%] system by  [%EnemyShipsSpecificGroupName%] raiders. We are paying top credits to the bounty hunter that can rid the system of these pirates. 
Job Description 5 Employer                           := Trans-System Shipping
Job Description 6 Title                              := TCN Frigate Attacked
Job Description 6 Body                               := One of our frigates has been attacked and ransacked in the [%TargetSystem%] system. We suspect the  [%EnemyShipsSpecificGroupName%] of this attack, and are hiring skilled hunters to track them down and eliminate them. Our pursuit forces are otherwise occupied. Credits paid on successful completion of contract. 
Job Description 6 Employer                           := Amonkrie Military Services
Job Description 7 Title                              := Cargo Lines Severed 
Job Description 7 Body                               := Our cargo shipments in the [%TargetSystem%] system have fallen under attack by  [%EnemyShipsSpecificGroupName%] raiders. Full payment upon successful termination of all [%EnemyShipsSpecificGroupName%] ships in the system.  
Job Description 7 Employer                           := Freighter Guild
Job Min Value                                        := 500000
Job Max Value                                        := 500000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 75000
Job Experience Min                                   := 40000
Job Experience Max                                   := 50000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 90
Time Limit Days Max                                  := 100
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
//-------------------------------------------------------------------------------------
// Escort Level III Skirmishes
//-------------------------------------------------------------------------------------
Job Present At Site Center IDs                       := Level III Skirmishes 
Job Name                                             := Escort
Mission Name                                         := Escort
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Escort Ship 1 Against Enemies 2
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Escort the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system. Ship must be protected until [%JobFailureDate%]
Job Req 1 Requirement Completed Description          := The [%TargetShipName%] will be safely on its way now and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Time Expired Message                                 := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 3
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 5
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := Neutral Freighter 1
Job Param 2 Var 1 Specific Enemy Group               := 
Job Param 2 Var 1 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := Neutral Freighter 2
Job Param 2 Var 2 Specific Enemy Group               := 
Job Param 2 Var 2 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := Terran Freighter 1
Job Param 2 Var 3 Specific Enemy Group               := 
Job Param 2 Var 3 Route Pattern                      := Planet to Planet
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := Terran Frigate 1
Job Param 2 Var 4 Specific Enemy Group               := 
Job Param 2 Var 4 Route Pattern                      := Planet to Planet
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := Terran Frigate 2
Job Param 2 Var 5 Specific Enemy Group               := 
Job Param 2 Var 5 Route Pattern                      := System Circuit
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Param 3 Type                                     := Ship Groups
Job Param 3 Param Name                               := Enemy Ships
Job Param 3 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 3 System Location                          := Target System
Job Param 3 Num Groups                               := 5
Job Param 3 Grp 1 Chance                             := 30
Job Param 3 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 3 Grp 1 Route Pattern                      := Search And Destroy
Job Param 3 Grp 1 Location                           := Anywhere
Job Param 3 Grp 1 Delay Days                         := 0
Job Param 3 Grp 2 Chance                             := 30
Job Param 3 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 3 Grp 2 Route Pattern                      := Search And Destroy
Job Param 3 Grp 2 Location                           := Anywhere
Job Param 3 Grp 2 Delay Days                         := 0
Job Param 3 Grp 3 Chance                             := 30
Job Param 3 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 3 Grp 3 Route Pattern                      := Search And Destroy
Job Param 3 Grp 3 Location                           := Anywhere
Job Param 3 Grp 3 Delay Days                         := 0
Job Param 3 Grp 4 Chance                             := 30
Job Param 3 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 3 Grp 4 Route Pattern                      := Search And Destroy
Job Param 3 Grp 4 Location                           := Anywhere
Job Param 3 Grp 4 Delay Days                         := 0
Job Param 3 Grp 5 Chance                             := 30
Job Param 3 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 3 Grp 5 Route Pattern                      := Search And Destroy
Job Param 3 Grp 5 Location                           := Anywhere
Job Param 3 Grp 5 Delay Days                         := 0
Job Param 3 Num Specific Group Names                 := 10
Job Param 3 Specific Group Name 1                    := Demon Clan
Job Param 3 Specific Group Name 2                    := Devilkin Clan
Job Param 3 Specific Group Name 3                    := Saberclaw Clan
Job Param 3 Specific Group Name 4                    := Mongol Clan
Job Param 3 Specific Group Name 5                    := Praetorian Clan
Job Param 3 Specific Group Name 6                    := Killcrazy Clan
Job Param 3 Specific Group Name 7                    := Divine Retribution Clan
Job Param 3 Specific Group Name 8                    := Zealot Clan
Job Param 3 Specific Group Name 9                    := Tyranis Clan
Job Param 3 Specific Group Name 10                   := Overlord Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := [%TargetShipSize%] Escort
Job Description 1 Body                               := The [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system is carrying a precious cargo of Denubian Fire Crystals. We need a powerful mercenary to escort this ship on its rounds.
Job Description 1 Employer                           := Merchant Guild
Job Description 2 Title                              := Bodyguard
Job Description 2 Body                               := Our ship, the [%TargetShipSize%] [%TargetShipName%], is crossing the [%TargetSystem%] system and is in need of military protection. Full payment on elimination of any threats to our ship. 
Job Description 2 Employer                           := Transport Services
Job Description 3 Title                              := Death Threats
Job Description 3 Body                               := We've received numerous death threats against the captain of the [%TargetShipSize%] [%TargetShipName%], which is currently moving through the [%TargetSystem%] system. We are looking to hire some protection for the captain and his ship. 
Job Description 3 Employer                           := Freighter Naval Academy
Job Description 4 Title                              := Military Escort
Job Description 4 Body                               := Were seeking hardy mercenaries to escort an underpowered [%TargetShipSize%] through the [%TargetSystem%] system. Meet up with the [%TargetShipName%] and keep it from harm. 
Job Description 4 Employer                           := Ultronic Corporation
Job Description 5 Title                              := Food Supplies
Job Description 5 Body                               := The [%TargetSystem%] system is in dire need of grain shipments. The [%TargetShipSize%] [%TargetShipName%] is transporting a shipment of grain but needs to have a military escort. Keep this ship safe and payment will be made directly. 
Job Description 5 Employer                           := [%TargetSystem%] Agriculture Department 
Job Description 6 Title                              := Mercenaries Needed
Job Description 6 Body                               := The [%TargetSystem%] system is in serious need of mercenaries to protect ships moving through its territories. Make sure that the [%TargetShipSize%] [%TargetShipName%] survives to make its rounds and payment will be made in full. 
Job Description 6 Employer                           := [%TargetSystem%] Security Services
Job Description 7 Title                              := [%TargetShipSize%] Protection
Job Description 7 Body                               := Meet with the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system and protect it from attacks. Top pay to any mercenary that can protect this ship while traveling through the [%TargetSystem%] system. 
Job Description 7 Employer                           := Saitul-Raizak Corporation
Job Min Value                                        := 500000
Job Max Value                                        := 500000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 75000
Job Experience Min                                   := 40000
Job Experience Max                                   := 50000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level III Skirmishes
Job Name                                             := Escort
Mission Name                                         := Escort
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Escort Ship 1 Against Enemies 2
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Escort the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system. Ship must be protected until [%JobFailureDate%]
Job Req 1 Requirement Completed Description          := The [%TargetShipName%] will be safely on its way now and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Time Expired Message                                 := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 3
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 5
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := Neutral Freighter 1
Job Param 2 Var 1 Specific Enemy Group               := 
Job Param 2 Var 1 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := Neutral Freighter 2
Job Param 2 Var 2 Specific Enemy Group               := 
Job Param 2 Var 2 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 2 Var 3 Specific Ship Name                 := 
Job Param 2 Var 3 Specific Map Obj Name              :=
Job Param 2 Var 3 Specific Enemy Class Name          := Abbidon Freighter 1
Job Param 2 Var 3 Specific Enemy Group               := 
Job Param 2 Var 3 Route Pattern                      := Planet to Planet
Job Param 2 Var 3 Location                           := Anywhere
Job Param 2 Var 3 Delay Days                         := 0
Job Param 2 Var 4 Specific Ship Name                 := 
Job Param 2 Var 4 Specific Map Obj Name              :=
Job Param 2 Var 4 Specific Enemy Class Name          := Abbidon Frigate
Job Param 2 Var 4 Specific Enemy Group               := 
Job Param 2 Var 4 Route Pattern                      := Planet to Planet
Job Param 2 Var 4 Location                           := Anywhere
Job Param 2 Var 4 Delay Days                         := 0
Job Param 2 Var 5 Specific Ship Name                 := 
Job Param 2 Var 5 Specific Map Obj Name              :=
Job Param 2 Var 5 Specific Enemy Class Name          := Abbidon Destroyer M
Job Param 2 Var 5 Specific Enemy Group               := 
Job Param 2 Var 5 Route Pattern                      := System Circuit
Job Param 2 Var 5 Location                           := Anywhere
Job Param 2 Var 5 Delay Days                         := 0
Job Param 3 Type                                     := Ship Groups
Job Param 3 Param Name                               := Enemy Ships
Job Param 3 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 3 System Location                          := Target System
Job Param 3 Num Groups                               := 5
Job Param 3 Grp 1 Chance                             := 30
Job Param 3 Grp 1 Specific Enemy Group               := Xiati Battlegroup 8
Job Param 3 Grp 1 Route Pattern                      := Search And Destroy
Job Param 3 Grp 1 Location                           := Anywhere
Job Param 3 Grp 1 Delay Days                         := 0
Job Param 3 Grp 2 Chance                             := 30
Job Param 3 Grp 2 Specific Enemy Group               := Xiati Battlegroup 7
Job Param 3 Grp 2 Route Pattern                      := Search And Destroy
Job Param 3 Grp 2 Location                           := Anywhere
Job Param 3 Grp 2 Delay Days                         := 0
Job Param 3 Grp 3 Chance                             := 30
Job Param 3 Grp 3 Specific Enemy Group               := Xiati Battlegroup 6
Job Param 3 Grp 3 Route Pattern                      := Search And Destroy
Job Param 3 Grp 3 Location                           := Anywhere
Job Param 3 Grp 3 Delay Days                         := 0
Job Param 3 Grp 4 Chance                             := 30
Job Param 3 Grp 4 Specific Enemy Group               := Xiati Battlegroup 5
Job Param 3 Grp 4 Route Pattern                      := Search And Destroy
Job Param 3 Grp 4 Location                           := Anywhere
Job Param 3 Grp 4 Delay Days                         := 0
Job Param 3 Grp 5 Chance                             := 30
Job Param 3 Grp 5 Specific Enemy Group               := Xiati Battlegroup 4
Job Param 3 Grp 5 Route Pattern                      := Search And Destroy
Job Param 3 Grp 5 Location                           := Anywhere
Job Param 3 Grp 5 Delay Days                         := 0
Job Param 3 Num Specific Group Names                 := 10
Job Param 3 Specific Group Name 1                    := Xiati 11th Assault Force
Job Param 3 Specific Group Name 2                    := Xiati 12th Assault Force
Job Param 3 Specific Group Name 3                    := Xiati 13th Assault Force
Job Param 3 Specific Group Name 4                    := Xiati 14th Assault Force
Job Param 3 Specific Group Name 5                    := Xiati 15th Assault Force
Job Param 3 Specific Group Name 6                    := Xiati 16th Assault Force
Job Param 3 Specific Group Name 7                    := Xiati 17th Assault Force
Job Param 3 Specific Group Name 8                    := Xiati 18th Assault Force
Job Param 3 Specific Group Name 9                    := Xiati 19th Assault Force
Job Param 3 Specific Group Name 10                   := Xiati 20th Assault Force
Job Repeats                                          := 2
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 6
Job Description 1 Title                              := [%TargetShipSize%] Escort
Job Description 1 Body                               := The [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system is carrying a precious cargo of Universal Inoculants. We need a powerful mercenary to escort this ship on its rounds.
Job Description 1 Employer                           := Abbidon Merchant Guild
Job Description 2 Title                              := Bodyguard
Job Description 2 Body                               := Our ship, the [%TargetShipSize%] [%TargetShipName%], is crossing the [%TargetSystem%] system and is in need of a mercenary escort. Full payment on elimination of any threats to our ship. 
Job Description 2 Employer                           := Abbidon Transport Services
Job Description 3 Title                              := Xiati Threats
Job Description 3 Body                               := We've received numerous Xiati threats against the [%TargetShipSize%] [%TargetShipName%], which is currently moving through the [%TargetSystem%] system. Top credits to any mercenaries that will provide an escort. 
Job Description 3 Employer                           := Abbidon Merchant Guild
Job Description 4 Title                              := Military Escort
Job Description 4 Body                               := Were seeking hardy mercenaries to escort an underpowered [%TargetShipSize%] through the [%TargetSystem%] system. Meet up with the [%TargetShipName%] and keep it from harm. 
Job Description 4 Employer                           := Ul'Koth Corporation
Job Description 5 Title                              := Reactor Delivery
Job Description 5 Body                               := The [%TargetSystem%] system has urgently requested new fusion reactors. The [%TargetShipSize%] [%TargetShipName%] is transporting a shipment of reactors but needs to have a military escort. Protect this cargo at all costs. 
Job Description 5 Employer                           := [%TargetSystem%] Colonies Collective 
Job Description 6 Title                              := Mercenaries Needed
Job Description 6 Body                               := The [%TargetSystem%] system is in serious need of mercenaries to protect ships moving through its territories. Make sure that the [%TargetShipSize%] [%TargetShipName%] survives to make its rounds and payment will be made in full. 
Job Description 6 Employer                           := [%TargetSystem%] Security Services
Job Min Value                                        := 500000
Job Max Value                                        := 500000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 75000
Job Experience Min                                   := 40000
Job Experience Max                                   := 50000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level III Skirmishes
Job Name                                             := Escort
Mission Name                                         := Escort
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Escort Ship 1 Against Enemies 2
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Escort the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system. Ship must be protected until [%JobFailureDate%]
Job Req 1 Requirement Completed Description          := The [%TargetShipName%] will be safely on its way now and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Time Expired Message                                 := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 3
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Fazrah
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 2
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := Neutral Freighter 1
Job Param 2 Var 1 Specific Enemy Group               := 
Job Param 2 Var 1 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := Neutral Freighter 2
Job Param 2 Var 2 Specific Enemy Group               := 
Job Param 2 Var 2 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 3 Type                                     := Ship Groups
Job Param 3 Param Name                               := Enemy Ships
Job Param 3 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 3 System Location                          := Target System
Job Param 3 Num Groups                               := 5
Job Param 3 Grp 1 Chance                             := 30
Job Param 3 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 3 Grp 1 Route Pattern                      := Search And Destroy
Job Param 3 Grp 1 Location                           := Anywhere
Job Param 3 Grp 1 Delay Days                         := 0
Job Param 3 Grp 2 Chance                             := 30
Job Param 3 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 3 Grp 2 Route Pattern                      := Search And Destroy
Job Param 3 Grp 2 Location                           := Anywhere
Job Param 3 Grp 2 Delay Days                         := 0
Job Param 3 Grp 3 Chance                             := 30
Job Param 3 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 3 Grp 3 Route Pattern                      := Search And Destroy
Job Param 3 Grp 3 Location                           := Anywhere
Job Param 3 Grp 3 Delay Days                         := 0
Job Param 3 Grp 4 Chance                             := 30
Job Param 3 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 3 Grp 4 Route Pattern                      := Search And Destroy
Job Param 3 Grp 4 Location                           := Anywhere
Job Param 3 Grp 4 Delay Days                         := 0
Job Param 3 Grp 5 Chance                             := 30
Job Param 3 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 3 Grp 5 Route Pattern                      := Search And Destroy
Job Param 3 Grp 5 Location                           := Anywhere
Job Param 3 Grp 5 Delay Days                         := 0
Job Param 3 Num Specific Group Names                 := 10
Job Param 3 Specific Group Name 1                    := Demon Clan
Job Param 3 Specific Group Name 2                    := Devilkin Clan
Job Param 3 Specific Group Name 3                    := Saberclaw Clan
Job Param 3 Specific Group Name 4                    := Mongol Clan
Job Param 3 Specific Group Name 5                    := Praetorian Clan
Job Param 3 Specific Group Name 6                    := Killcrazy Clan
Job Param 3 Specific Group Name 7                    := Divine Retribution Clan
Job Param 3 Specific Group Name 8                    := Zealot Clan
Job Param 3 Specific Group Name 9                    := Tyranis Clan
Job Param 3 Specific Group Name 10                   := Overlord Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := [%TargetShipSize%] Escort
Job Description 1 Body                               := The [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system is carrying a precious cargo of Denubian Fire Crystals. We need a powerful mercenary to escort this ship on its rounds.
Job Description 1 Employer                           := Merchant Guild
Job Description 2 Title                              := Bodyguard
Job Description 2 Body                               := Our ship, the [%TargetShipSize%] [%TargetShipName%], is crossing the [%TargetSystem%] system and is in need of military protection. Full payment on elimination of any threats to our ship. 
Job Description 2 Employer                           := Transport Services
Job Description 3 Title                              := Death Threats
Job Description 3 Body                               := We've received numerous death threats against the captain of the [%TargetShipSize%] [%TargetShipName%], which is currently moving through the [%TargetSystem%] system. We are looking to hire some protection for the captain and his ship. 
Job Description 3 Employer                           := Freighter Naval Academy
Job Description 4 Title                              := Military Escort
Job Description 4 Body                               := Were seeking hardy mercenaries to escort an underpowered [%TargetShipSize%] through the [%TargetSystem%] system. Meet up with the [%TargetShipName%] and keep it from harm. 
Job Description 4 Employer                           := Ultronic Corporation
Job Description 5 Title                              := Food Supplies
Job Description 5 Body                               := The [%TargetSystem%] system is in dire need of grain shipments. The [%TargetShipSize%] [%TargetShipName%] is transporting a shipment of grain but needs to have a military escort. Keep this ship safe and payment will be made directly. 
Job Description 5 Employer                           := [%TargetSystem%] Agriculture Department 
Job Description 6 Title                              := Mercenaries Needed
Job Description 6 Body                               := The [%TargetSystem%] system is in serious need of mercenaries to protect ships moving through its territories. Make sure that the [%TargetShipSize%] [%TargetShipName%] survives to make its rounds and payment will be made in full. 
Job Description 6 Employer                           := [%TargetSystem%] Security Services
Job Description 7 Title                              := [%TargetShipSize%] Protection
Job Description 7 Body                               := Meet with the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system and protect it from attacks. Top pay to any mercenary that can protect this ship while traveling through the [%TargetSystem%] system. 
Job Description 7 Employer                           := Saitul-Raizak Corporation
Job Min Value                                        := 500000
Job Max Value                                        := 500000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 75000
Job Experience Min                                   := 40000
Job Experience Max                                   := 50000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level III Skirmishes
Job Name                                             := Escort
Mission Name                                         := Escort
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Escort Ship 1 Against Enemies 2
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Escort the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system. Ship must be protected until [%JobFailureDate%]
Job Req 1 Requirement Completed Description          := The [%TargetShipName%] will be safely on its way now and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Time Expired Message                                 := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 3
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Xiati
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 2
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := Neutral Freighter 1
Job Param 2 Var 1 Specific Enemy Group               := 
Job Param 2 Var 1 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := Neutral Freighter 2
Job Param 2 Var 2 Specific Enemy Group               := 
Job Param 2 Var 2 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 3 Type                                     := Ship Groups
Job Param 3 Param Name                               := Enemy Ships
Job Param 3 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 3 System Location                          := Target System
Job Param 3 Num Groups                               := 5
Job Param 3 Grp 1 Chance                             := 30
Job Param 3 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 3 Grp 1 Route Pattern                      := Search And Destroy
Job Param 3 Grp 1 Location                           := Anywhere
Job Param 3 Grp 1 Delay Days                         := 0
Job Param 3 Grp 2 Chance                             := 30
Job Param 3 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 3 Grp 2 Route Pattern                      := Search And Destroy
Job Param 3 Grp 2 Location                           := Anywhere
Job Param 3 Grp 2 Delay Days                         := 0
Job Param 3 Grp 3 Chance                             := 30
Job Param 3 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 3 Grp 3 Route Pattern                      := Search And Destroy
Job Param 3 Grp 3 Location                           := Anywhere
Job Param 3 Grp 3 Delay Days                         := 0
Job Param 3 Grp 4 Chance                             := 30
Job Param 3 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 3 Grp 4 Route Pattern                      := Search And Destroy
Job Param 3 Grp 4 Location                           := Anywhere
Job Param 3 Grp 4 Delay Days                         := 0
Job Param 3 Grp 5 Chance                             := 30
Job Param 3 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 3 Grp 5 Route Pattern                      := Search And Destroy
Job Param 3 Grp 5 Location                           := Anywhere
Job Param 3 Grp 5 Delay Days                         := 0
Job Param 3 Num Specific Group Names                 := 10
Job Param 3 Specific Group Name 1                    := Demon Clan
Job Param 3 Specific Group Name 2                    := Devilkin Clan
Job Param 3 Specific Group Name 3                    := Saberclaw Clan
Job Param 3 Specific Group Name 4                    := Mongol Clan
Job Param 3 Specific Group Name 5                    := Praetorian Clan
Job Param 3 Specific Group Name 6                    := Killcrazy Clan
Job Param 3 Specific Group Name 7                    := Divine Retribution Clan
Job Param 3 Specific Group Name 8                    := Zealot Clan
Job Param 3 Specific Group Name 9                    := Tyranis Clan
Job Param 3 Specific Group Name 10                   := Overlord Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := [%TargetShipSize%] Escort
Job Description 1 Body                               := The [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system is carrying a precious cargo of Denubian Fire Crystals. We need a powerful mercenary to escort this ship on its rounds.
Job Description 1 Employer                           := Merchant Guild
Job Description 2 Title                              := Bodyguard
Job Description 2 Body                               := Our ship, the [%TargetShipSize%] [%TargetShipName%], is crossing the [%TargetSystem%] system and is in need of military protection. Full payment on elimination of any threats to our ship. 
Job Description 2 Employer                           := Transport Services
Job Description 3 Title                              := Death Threats
Job Description 3 Body                               := We've received numerous death threats against the captain of the [%TargetShipSize%] [%TargetShipName%], which is currently moving through the [%TargetSystem%] system. We are looking to hire some protection for the captain and his ship. 
Job Description 3 Employer                           := Freighter Naval Academy
Job Description 4 Title                              := Military Escort
Job Description 4 Body                               := Were seeking hardy mercenaries to escort an underpowered [%TargetShipSize%] through the [%TargetSystem%] system. Meet up with the [%TargetShipName%] and keep it from harm. 
Job Description 4 Employer                           := Ultronic Corporation
Job Description 5 Title                              := Food Supplies
Job Description 5 Body                               := The [%TargetSystem%] system is in dire need of grain shipments. The [%TargetShipSize%] [%TargetShipName%] is transporting a shipment of grain but needs to have a military escort. Keep this ship safe and payment will be made directly. 
Job Description 5 Employer                           := [%TargetSystem%] Agriculture Department 
Job Description 6 Title                              := Mercenaries Needed
Job Description 6 Body                               := The [%TargetSystem%] system is in serious need of mercenaries to protect ships moving through its territories. Make sure that the [%TargetShipSize%] [%TargetShipName%] survives to make its rounds and payment will be made in full. 
Job Description 6 Employer                           := [%TargetSystem%] Security Services
Job Description 7 Title                              := [%TargetShipSize%] Protection
Job Description 7 Body                               := Meet with the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system and protect it from attacks. Top pay to any mercenary that can protect this ship while traveling through the [%TargetSystem%] system. 
Job Description 7 Employer                           := Saitul-Raizak Corporation
Job Min Value                                        := 500000
Job Max Value                                        := 500000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 75000
Job Experience Min                                   := 40000
Job Experience Max                                   := 50000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
Job Present At Site Center IDs                       := Level III Skirmishes
Job Name                                             := Escort
Mission Name                                         := Escort
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Escort Ship 1 Against Enemies 2
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Escort the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system. Ship must be protected until [%JobFailureDate%]
Job Req 1 Requirement Completed Description          := The [%TargetShipName%] will be safely on its way now and [%JobValue%] credits have been received to your account.
Job Req 1 Requirement Failed Description             := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Time Expired Message                                 := You have failed to escort the [%TargetShipName%] to safety. Your account has been fined [%JobFailureCost%] credits.
Number of Job Parameters                             := 3
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Amonkrie
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 2
Job Param 2 Var 1 Specific Ship Name                 := 
Job Param 2 Var 1 Specific Map Obj Name              :=
Job Param 2 Var 1 Specific Enemy Class Name          := Neutral Freighter 1
Job Param 2 Var 1 Specific Enemy Group               := 
Job Param 2 Var 1 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Param 2 Var 2 Specific Ship Name                 := 
Job Param 2 Var 2 Specific Map Obj Name              :=
Job Param 2 Var 2 Specific Enemy Class Name          := Neutral Freighter 2
Job Param 2 Var 2 Specific Enemy Group               := 
Job Param 2 Var 2 Route Pattern                      := Warp Point to Warp Point
Job Param 2 Var 2 Location                           := Anywhere
Job Param 2 Var 2 Delay Days                         := 0
Job Param 3 Type                                     := Ship Groups
Job Param 3 Param Name                               := Enemy Ships
Job Param 3 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 3 System Location                          := Target System
Job Param 3 Num Groups                               := 5
Job Param 3 Grp 1 Chance                             := 30
Job Param 3 Grp 1 Specific Enemy Group               := Pirate Battlegroup 1
Job Param 3 Grp 1 Route Pattern                      := Search And Destroy
Job Param 3 Grp 1 Location                           := Anywhere
Job Param 3 Grp 1 Delay Days                         := 0
Job Param 3 Grp 2 Chance                             := 30
Job Param 3 Grp 2 Specific Enemy Group               := Pirate Battlegroup 2
Job Param 3 Grp 2 Route Pattern                      := Search And Destroy
Job Param 3 Grp 2 Location                           := Anywhere
Job Param 3 Grp 2 Delay Days                         := 0
Job Param 3 Grp 3 Chance                             := 30
Job Param 3 Grp 3 Specific Enemy Group               := Pirate Battlegroup 3
Job Param 3 Grp 3 Route Pattern                      := Search And Destroy
Job Param 3 Grp 3 Location                           := Anywhere
Job Param 3 Grp 3 Delay Days                         := 0
Job Param 3 Grp 4 Chance                             := 30
Job Param 3 Grp 4 Specific Enemy Group               := Pirate Battlegroup 4
Job Param 3 Grp 4 Route Pattern                      := Search And Destroy
Job Param 3 Grp 4 Location                           := Anywhere
Job Param 3 Grp 4 Delay Days                         := 0
Job Param 3 Grp 5 Chance                             := 30
Job Param 3 Grp 5 Specific Enemy Group               := Pirate Battlegroup 5
Job Param 3 Grp 5 Route Pattern                      := Search And Destroy
Job Param 3 Grp 5 Location                           := Anywhere
Job Param 3 Grp 5 Delay Days                         := 0
Job Param 3 Num Specific Group Names                 := 10
Job Param 3 Specific Group Name 1                    := Demon Clan
Job Param 3 Specific Group Name 2                    := Devilkin Clan
Job Param 3 Specific Group Name 3                    := Saberclaw Clan
Job Param 3 Specific Group Name 4                    := Mongol Clan
Job Param 3 Specific Group Name 5                    := Praetorian Clan
Job Param 3 Specific Group Name 6                    := Killcrazy Clan
Job Param 3 Specific Group Name 7                    := Divine Retribution Clan
Job Param 3 Specific Group Name 8                    := Zealot Clan
Job Param 3 Specific Group Name 9                    := Tyranis Clan
Job Param 3 Specific Group Name 10                   := Overlord Clan
Job Repeats                                          := 3
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 7
Job Description 1 Title                              := [%TargetShipSize%] Escort
Job Description 1 Body                               := The [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system is carrying a precious cargo of Denubian Fire Crystals. We need a powerful mercenary to escort this ship on its rounds.
Job Description 1 Employer                           := Merchant Guild
Job Description 2 Title                              := Bodyguard
Job Description 2 Body                               := Our ship, the [%TargetShipSize%] [%TargetShipName%], is crossing the [%TargetSystem%] system and is in need of military protection. Full payment on elimination of any threats to our ship. 
Job Description 2 Employer                           := Transport Services
Job Description 3 Title                              := Death Threats
Job Description 3 Body                               := We've received numerous death threats against the captain of the [%TargetShipSize%] [%TargetShipName%], which is currently moving through the [%TargetSystem%] system. We are looking to hire some protection for the captain and his ship. 
Job Description 3 Employer                           := Freighter Naval Academy
Job Description 4 Title                              := Military Escort
Job Description 4 Body                               := Were seeking hardy mercenaries to escort an underpowered [%TargetShipSize%] through the [%TargetSystem%] system. Meet up with the [%TargetShipName%] and keep it from harm. 
Job Description 4 Employer                           := Ultronic Corporation
Job Description 5 Title                              := Food Supplies
Job Description 5 Body                               := The [%TargetSystem%] system is in dire need of grain shipments. The [%TargetShipSize%] [%TargetShipName%] is transporting a shipment of grain but needs to have a military escort. Keep this ship safe and payment will be made directly. 
Job Description 5 Employer                           := [%TargetSystem%] Agriculture Department 
Job Description 6 Title                              := Mercenaries Needed
Job Description 6 Body                               := The [%TargetSystem%] system is in serious need of mercenaries to protect ships moving through its territories. Make sure that the [%TargetShipSize%] [%TargetShipName%] survives to make its rounds and payment will be made in full. 
Job Description 6 Employer                           := [%TargetSystem%] Security Services
Job Description 7 Title                              := [%TargetShipSize%] Protection
Job Description 7 Body                               := Meet with the [%TargetShipSize%] [%TargetShipName%] in the [%TargetSystem%] system and protect it from attacks. Top pay to any mercenary that can protect this ship while traveling through the [%TargetSystem%] system. 
Job Description 7 Employer                           := Saitul-Raizak Corporation
Job Min Value                                        := 500000
Job Max Value                                        := 500000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 75000
Job Experience Min                                   := 40000
Job Experience Max                                   := 50000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 30
Time Limit Days Max                                  := 50
Time Limit Days Extra Per System Distance            := 10
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
    
Job Present At Site Center IDs                       := Level III Skirmishes
Job Name                                             := Patrol
Mission Name                                         := Patrol
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Destroy all Sithrak scout ships in the [%TargetSystem%] system before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := All Sithrak scout ships have been destroyed. [%JobValue%] credits have been deposited to your account.  
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Sithrak scout ships have escaped the [%TargetSystem%] system. You have failed to stop them. 
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 3
Job Param 2 Grp 1 Chance                             := 100
Job Param 2 Grp 1 Specific Enemy Group               := Sithrak Scout Group 1
Job Param 2 Grp 1 Route Pattern                      := System Circuit
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Grp 2 Chance                             := 100
Job Param 2 Grp 2 Specific Enemy Group               := Sithrak Scout Group 2
Job Param 2 Grp 2 Route Pattern                      := System Circuit
Job Param 2 Grp 2 Location                           := Anywhere
Job Param 2 Grp 2 Delay Days                         := 0
Job Param 2 Grp 3 Chance                             := 100
Job Param 2 Grp 3 Specific Enemy Group               := Sithrak Scout Group 3
Job Param 2 Grp 3 Route Pattern                      := System Circuit
Job Param 2 Grp 3 Location                           := Anywhere
Job Param 2 Grp 3 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 1
Job Param 2 Specific Group Name 1                    := Scout Ship
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy Sithrak Scout Ships 
Job Description 1 Body                               := We have detected Sithrak Scout Ships in the [%TargetSystem%] system . Clear the system of all Sithrak Scout Ships
Job Description 1 Employer                           := Terran Planetary Defense Dept.
Job Min Value                                        := 650000
Job Max Value                                        := 650000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 100000
Job Experience Min                                   := 60000
Job Experience Max                                   := 80000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 90 
Time Limit Days Max                                  := 110
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 3
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 100 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 0 
Enemy Appearance Loc 1 Repeats                       := 1 
Enemy Appearance Loc 1 Type                          := Param System
Enemy Appearance Loc 1 Var                           := Target System
Enemy Appearance Loc 1 Group Name                    := Terran Individual Fleet Encounter
Enemy Appearance Loc 1 Specific Name                 := 
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 10 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Sithrak Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := Level III Skirmishes
Job Name                                             := Patrol
Mission Name                                         := Patrol
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Destroy all Sithrak ships in the [%TargetSystem%] system before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := All Sithrak ships have been destroyed. [%JobValue%] credits have been deposited to your account.  
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Sithrak ships have escaped the [%TargetSystem%] system. You have failed to stop them. 
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 3
Job Param 2 Grp 1 Chance                             := 100
Job Param 2 Grp 1 Specific Enemy Group               := Sithrak Battlegroup 4
Job Param 2 Grp 1 Route Pattern                      :=  
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Grp 2 Chance                             := 100
Job Param 2 Grp 2 Specific Enemy Group               := Sithrak Scout Group 2
Job Param 2 Grp 2 Route Pattern                      :=  
Job Param 2 Grp 2 Location                           := Anywhere
Job Param 2 Grp 2 Delay Days                         := 0
Job Param 2 Grp 3 Chance                             := 100
Job Param 2 Grp 3 Specific Enemy Group               := Sithrak Battlegroup 3
Job Param 2 Grp 3 Route Pattern                      :=  
Job Param 2 Grp 3 Location                           := Anywhere
Job Param 2 Grp 3 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 0
Job Param 2 Specific Group Name 1                    :=  
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy Sithrak Battlegroups 
Job Description 1 Body                               := The [%TargetSystem%] system has been invaded by the Sithrak. Clear the system of all Sithrak ships
Job Description 1 Employer                           := Terran Planetary Defense Dept.
Job Min Value                                        := 800000
Job Max Value                                        := 800000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 100000
Job Experience Min                                   := 100000
Job Experience Max                                   := 130000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 100
Time Limit Days Max                                  := 120
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 3
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 100 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 0 
Enemy Appearance Loc 1 Repeats                       := 1 
Enemy Appearance Loc 1 Type                          := Param System
Enemy Appearance Loc 1 Var                           := Target System
Enemy Appearance Loc 1 Group Name                    := Terran Individual Fleet Encounter
Enemy Appearance Loc 1 Specific Name                 := 
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 10 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Sithrak Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=

Job Present At Site Center IDs                       := Level III Skirmishes
Job Name                                             := Patrol
Mission Name                                         := Patrol
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Clear System 1 Of Enemies 2
Job Req 1 Param 1                                    := Target System
Job Req 1 Param 2                                    := Enemy Ships
Job Req 1 Mission Description                        := Destroy all Sithrak ships in the [%TargetSystem%] system before [%JobFailureDate%]  
Job Req 1 Requirement Completed Description          := All Sithrak ships have been destroyed. [%JobValue%] credits have been deposited to your account.  
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Sithrak ships have escaped the [%TargetSystem%] system. You have failed to stop them. 
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship Groups
Job Param 2 Param Name                               := Enemy Ships
Job Param 2 Var String Flag Specific Group Name      := [%EnemyShipsSpecificGroupName%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Groups                               := 3
Job Param 2 Grp 1 Chance                             := 100
Job Param 2 Grp 1 Specific Enemy Group               := Sithrak Battlegroup 1
Job Param 2 Grp 1 Route Pattern                      :=  
Job Param 2 Grp 1 Location                           := Anywhere
Job Param 2 Grp 1 Delay Days                         := 0
Job Param 2 Grp 2 Chance                             := 100
Job Param 2 Grp 2 Specific Enemy Group               := Sithrak Battlegroup 2
Job Param 2 Grp 2 Route Pattern                      :=  
Job Param 2 Grp 2 Location                           := Anywhere
Job Param 2 Grp 2 Delay Days                         := 0
Job Param 2 Grp 3 Chance                             := 100
Job Param 2 Grp 3 Specific Enemy Group               := Sithrak Battlegroup 6
Job Param 2 Grp 3 Route Pattern                      :=  
Job Param 2 Grp 3 Location                           := Anywhere
Job Param 2 Grp 3 Delay Days                         := 0
Job Param 2 Num Specific Group Names                 := 0
Job Param 2 Specific Group Name 1                    :=  
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target System
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Destroy Sithrak Battlegroups 
Job Description 1 Body                               := The [%TargetSystem%] system has been invaded by the Sithrak. Clear the system of all Sithrak ships
Job Description 1 Employer                           := Terran Planetary Defense Dept.
Job Min Value                                        := 800000
Job Max Value                                        := 800000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 100000
Job Experience Min                                   := 100000
Job Experience Max                                   := 130000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 100 
Time Limit Days Max                                  := 120
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 3
Enemy Appearance Max Groups Inc Per Diff             := 2
Enemy Appearance Num Locations                       := 2
Enemy Appearance Loc 1 Chance                        := 100 
Enemy Appearance Loc 1 Inc Chance Per Diff           := 0 
Enemy Appearance Loc 1 Repeats                       := 1 
Enemy Appearance Loc 1 Type                          := Param System
Enemy Appearance Loc 1 Var                           := Target System
Enemy Appearance Loc 1 Group Name                    := Terran Individual Fleet Encounter
Enemy Appearance Loc 1 Specific Name                 := 
Enemy Appearance Loc 1 Specific System               :=
Enemy Appearance Loc 2 Chance                        := 30 
Enemy Appearance Loc 2 Inc Chance Per Diff           := 20 
Enemy Appearance Loc 2 Repeats                       := 10 
Enemy Appearance Loc 2 Type                          := Job Path - System
Enemy Appearance Loc 2 Var                           :=  
Enemy Appearance Loc 2 Group Name                    := Sithrak Mission System Encounters 
Enemy Appearance Loc 2 Specific Name                 :=
Enemy Appearance Loc 2 Specific System               :=
 
Job Present At Site Center IDs                       := Level III Skirmishes
Job Name                                             := Sithrak Skirmish
Mission Name                                         := Destroy the Sithrak Dreadnought
Requirement Order                                    := In Order
Number of Job Requirements                           := 1
Job Req 1 Type                                       := Kill Target Ship 1
Job Req 1 Param 1                                    := Target Ship
Job Req 1 Param 2                                    := 
Job Req 1 Mission Description                        := Destroy the Sithrak Dreadnought before [%JobFailureDate%]
Job Req 1 Requirement Completed Description          := The Sithrak Dreadnought has been destroyed. You have destroyed the stongest ship in the Star Fury Universe!
Job Req 1 Requirement Failed Description             := 
Time Expired Message                                 := The Sithrak Mothership has escaped the [%TargetSystem%] system. You have failed to stop it. 
Number of Job Parameters                             := 2
Job Param 1 Type                                     := System
Job Param 1 Param Name                               := Target System
Job Param 1 Var String Flag System Name              := [%TargetSystem%]
Job Param 1 Allowed System Types                     := Neutral, Terran
Job Param 1 Min System Distance                      := 1
Job Param 1 Max System Distance                      := 2
Job Param 1 Specific System Name                     := Terran
Job Param 2 Type                                     := Ship
Job Param 2 Param Name                               := Target Ship
Job Param 2 Var String Flag Ship Name                := [%TargetShipName%]
Job Param 2 Var String Flag Ship Size                := [%TargetShipSize%]
Job Param 2 System Location                          := Target System
Job Param 2 Num Variations                           := 1
Job Param 2 Var 1 Specific Ship Name                 := Sithrak Mothership
Job Param 2 Var 1 Specific Map Obj Name              := 
Job Param 2 Var 1 Specific Enemy Class Name          := Sithrak Dreadnought
Job Param 2 Var 1 Specific Enemy Group               := 
Job Param 2 Var 1 Route Pattern                      :=  
Job Param 2 Var 1 Location                           := Anywhere
Job Param 2 Var 1 Delay Days                         := 0
Job Repeats                                          := 0
Minimum Level For Appearance                         := 0
Base Chance For Appearance                           := 100
Inc Chance Per Difficulty                            := 0
Job Portrait Type                                    := Parameter
Job Portrait Param                                   := Target Ship
Job List Display Height                              := 370
Number of Job Descriptions                           := 1
Job Description 1 Title                              := Search And Destroy 
Job Description 1 Body                               := Battle the most feared ship in the Star Fury Universe...the Sithrak Dreadnought!
Job Description 1 Employer                           := Terran Planetary Defense Dept.
Job Min Value                                        := 1000000
Job Max Value                                        := 1000000
Job Value Increase Per System Distance               := 0
Job Failure Cost                                     := 150000
Job Experience Min                                   := 250000
Job Experience Max                                   := 300000
Job Experience Increase Per System Distance          := 50
Job Experience Failure Cost                          := 0 
Job Experience Modifier Per Character Level          := 1.5
Time Limit Days Min                                  := 110
Time Limit Days Max                                  := 120
Time Limit Days Extra Per System Distance            := 0
Enemy Appearance Max Groups                          := 0
Enemy Appearance Max Groups Inc Per Diff             := 0
Enemy Appearance Num Locations                       := 0
 
=======================================================================================
*END*
=======================================================================================


